X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCircular.js;h=4338c91f98676fce51a4ecb02a3ed0cb417d4b2a;hb=32f6285ee325a14286562a53baefc647201df2af;hp=d6b431f6f29a0777c99ce7dde6fed8931918cd00;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Circular.js b/client/src/variants/Circular.js index d6b431f6..4338c91f 100644 --- a/client/src/variants/Circular.js +++ b/client/src/variants/Circular.js @@ -1,8 +1,8 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; -import { randInt, shuffle } from "@/utils/alea"; +import { shuffle } from "@/utils/alea"; -export const VariantRules = class CircularRules extends ChessRules { +export class CircularRules extends ChessRules { static get HasCastle() { return false; } @@ -39,53 +39,25 @@ export const VariantRules = class CircularRules extends ChessRules { return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR w 0 1111111111111111"; let pieces = { w: new Array(8), b: new Array(8) }; - // Shuffle pieces on first and fifth rank + // Shuffle pieces on first and last rank for (let c of ["w", "b"]) { if (c == 'b' && randomness == 1) { pieces['b'] = pieces['w']; break; } - let positions = ArrayFun.range(8); - - // Get random squares for bishops - let randIndex = 2 * randInt(4); - const bishop1Pos = positions[randIndex]; - // The second bishop must be on a square of different color - let randIndex_tmp = 2 * randInt(4) + 1; - const bishop2Pos = positions[randIndex_tmp]; - // Remove chosen squares - positions.splice(Math.max(randIndex, randIndex_tmp), 1); - positions.splice(Math.min(randIndex, randIndex_tmp), 1); - - // Get random squares for knights - randIndex = randInt(6); - const knight1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = randInt(5); - const knight2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Get random square for queen - randIndex = randInt(4); - const queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Rooks and king positions are now fixed, - // because of the ordering rook-king-rook - const rook1Pos = positions[0]; - const kingPos = positions[1]; - const rook2Pos = positions[2]; - - // Finally put the shuffled pieces in the board array - pieces[c][rook1Pos] = "r"; - pieces[c][knight1Pos] = "n"; - pieces[c][bishop1Pos] = "b"; - pieces[c][queenPos] = "q"; - pieces[c][kingPos] = "k"; - pieces[c][bishop2Pos] = "b"; - pieces[c][knight2Pos] = "n"; - pieces[c][rook2Pos] = "r"; + // Get random squares for every piece, totally freely + let positions = shuffle(ArrayFun.range(8)); + const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; + const rem2 = positions[0] % 2; + if (rem2 == positions[1] % 2) { + // Fix bishops (on different colors) + for (let i=2; i<8; i++) { + if (positions[i] % 2 != rem2) + [positions[1], positions[i]] = [positions[i], positions[1]]; + } + } + for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; } return ( "8/8/pppppppp/" + @@ -158,14 +130,6 @@ export const VariantRules = class CircularRules extends ChessRules { return moves; } - getPotentialKingMoves(sq) { - return this.getSlideNJumpMoves( - sq, - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), - "oneStep" - ); - } - filterValid(moves) { const filteredMoves = super.filterValid(moves); // If at least one full move made, everything is allowed: @@ -180,25 +144,23 @@ export const VariantRules = class CircularRules extends ChessRules { }); } - isAttackedByPawn([x, y], colors) { - const pawnShift = 1; - const attackerRow = V.ComputeX(x + pawnShift); - for (let c of colors) { - for (let i of [-1, 1]) { - if ( - y + i >= 0 && - y + i < V.size.y && - this.getPiece(attackerRow, y + i) == V.PAWN && - this.getColor(attackerRow, y + i) == c - ) { - return true; - } + isAttackedByPawn([x, y], color) { + // pawn shift is always 1 (all pawns go the same way) + const attackerRow = V.ComputeX(x + 1); + for (let i of [-1, 1]) { + if ( + y + i >= 0 && + y + i < V.size.y && + this.getPiece(attackerRow, y + i) == V.PAWN && + this.getColor(attackerRow, y + i) == color + ) { + return true; } } return false; } - isAttackedBySlideNJump([x, y], colors, piece, steps, oneStep) { + isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { for (let step of steps) { let rx = V.ComputeX(x + step[0]), ry = y + step[1]; @@ -208,8 +170,8 @@ export const VariantRules = class CircularRules extends ChessRules { } if ( V.OnBoard(rx, ry) && - this.getPiece(rx, ry) === piece && - colors.includes(this.getColor(rx, ry)) + this.getPiece(rx, ry) == piece && + this.getColor(rx, ry) == color ) { return true; }