X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCircular.js;h=333ad3208967639637d7e04bc0d2fb173f963338;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=4338c91f98676fce51a4ecb02a3ed0cb417d4b2a;hpb=32f6285ee325a14286562a53baefc647201df2af;p=vchess.git diff --git a/client/src/variants/Circular.js b/client/src/variants/Circular.js index 4338c91f..333ad320 100644 --- a/client/src/variants/Circular.js +++ b/client/src/variants/Circular.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { shuffle } from "@/utils/alea"; export class CircularRules extends ChessRules { + static get HasCastle() { return false; } @@ -34,14 +35,16 @@ export class CircularRules extends ChessRules { this.pawnFlags = flags; } - static GenRandInitFen(randomness) { - if (randomness == 0) - return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR w 0 1111111111111111"; + static GenRandInitFen(options) { + if (options.randomness == 0) { + return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR " + + "w 0 1111111111111111"; + } let pieces = { w: new Array(8), b: new Array(8) }; // Shuffle pieces on first and last rank for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { + if (c == 'b' && options.randomness == 1) { pieces['b'] = pieces['w']; break; } @@ -53,8 +56,10 @@ export class CircularRules extends ChessRules { if (rem2 == positions[1] % 2) { // Fix bishops (on different colors) for (let i=2; i<8; i++) { - if (positions[i] % 2 != rem2) + if (positions[i] % 2 != rem2) { [positions[1], positions[i]] = [positions[i], positions[1]]; + break; + } } } for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; @@ -79,17 +84,25 @@ export class CircularRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite file: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = V.ComputeX(x + step[0]); let j = y + step[1]; while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep !== undefined) continue outerLoop; + if (oneStep) continue outerLoop; i = V.ComputeX(i + step[0]); j += step[1]; } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; } @@ -211,4 +224,5 @@ export class CircularRules extends ChessRules { static get SEARCH_DEPTH() { return 2; } + };