X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCheckered.js;h=fa3a6b7e837f58587b73b0bc0095554206698543;hb=e727fe31742dfb3e40eb222c94f4199e2be98453;hp=5f9bf8f6843618f4e56b1b2a983870d979d69358;hpb=2a8a94c9e539319c76c0a72967b39f2e7e7b279e;p=vchess.git diff --git a/client/src/variants/Checkered.js b/client/src/variants/Checkered.js index 5f9bf8f6..fa3a6b7e 100644 --- a/client/src/variants/Checkered.js +++ b/client/src/variants/Checkered.js @@ -90,6 +90,13 @@ export const VariantRules = class CheckeredRules extends ChessRules { this.pawnFlags = flags[1]; } + getEpSquare(moveOrSquare) { + if (typeof moveOrSquare !== "object" || move.appear[0].c != 'c') + return super.getEpSquare(moveOrSquare); + // Checkered move: no en-passant + return undefined; + } + getCmove(move) { if (move.appear[0].c == "c" && move.vanish.length == 1) return { start: move.start, end: move.end }; @@ -149,6 +156,77 @@ export const VariantRules = class CheckeredRules extends ChessRules { return moves; } + getPotentialPawnMoves([x, y]) { + const color = this.turn; + let moves = []; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const startRank = color == "w" ? sizeX - 2 : 1; + const lastRank = color == "w" ? 0 : sizeX - 1; + const pawnColor = this.getColor(x, y); //can be checkered + + const finalPieces = + x + shiftX == lastRank + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.PAWN]; + if (this.board[x + shiftX][y] == V.EMPTY) { + // One square forward + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { + c: pawnColor, + p: piece + }) + ); + } + if ( + x == startRank && + this.board[x + 2 * shiftX][y] == V.EMPTY + ) { + // Two squares jump + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + } + } + // Captures + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: pawnColor, + p: piece + }) + ); + } + } + } + + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: "p", + c: this.getColor(x, epSquare.y) + }); + moves.push(enpassantMove); + } + + return moves; + } + canIplay(side, [x, y]) { return side == this.turn && [side, "c"].includes(this.getColor(x, y)); }