X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCheckered.js;h=ac99602b5d07e632f1659fc44010b13e04f2e568;hb=d1be804633f9632b35662c0b10743ca50e10030f;hp=0e4f0a0d5c5d7ffa547f3a1ebd413c9678386f5d;hpb=6808d7a16ec1e761c6a2dffec2281c96953e4d89;p=vchess.git diff --git a/client/src/variants/Checkered.js b/client/src/variants/Checkered.js index 0e4f0a0d..ac99602b 100644 --- a/client/src/variants/Checkered.js +++ b/client/src/variants/Checkered.js @@ -1,10 +1,6 @@ import { ChessRules } from "@/base_rules"; export const VariantRules = class CheckeredRules extends ChessRules { - static getPpath(b) { - return b[0] == "c" ? "Checkered/" + b : b; - } - static board2fen(b) { const checkered_codes = { p: "s", @@ -40,6 +36,10 @@ export const VariantRules = class CheckeredRules extends ChessRules { return ChessRules.PIECES.concat(["s", "t", "u", "c", "o"]); } + getPpath(b) { + return (b[0] == "c" ? "Checkered/" : "") + b; + } + setOtherVariables(fen) { super.setOtherVariables(fen); // Local stack of non-capturing checkered moves: @@ -74,7 +74,6 @@ export const VariantRules = class CheckeredRules extends ChessRules { w: [...Array(8).fill(true)], //pawns can move 2 squares? b: [...Array(8).fill(true)] }; - if (!fenflags) return; const flags = fenflags.substr(4); //skip first 4 digits, for castle for (let c of ["w", "b"]) { for (let i = 0; i < 8; i++) @@ -112,7 +111,8 @@ export const VariantRules = class CheckeredRules extends ChessRules { getPotentialMovesFrom([x, y]) { let standardMoves = super.getPotentialMovesFrom([x, y]); const lastRank = this.turn == "w" ? 0 : 7; - if (this.getPiece(x, y) == V.KING) return standardMoves; //king has to be treated differently (for castles) + // King has to be treated differently (for castles) + if (this.getPiece(x, y) == V.KING) return standardMoves; let moves = []; standardMoves.forEach(m => { if (m.vanish[0].p == V.PAWN) { @@ -130,7 +130,7 @@ export const VariantRules = class CheckeredRules extends ChessRules { } } if (m.vanish.length == 1) moves.push(m); - //no capture + // No capture else { // A capture occured (m.vanish.length == 2) m.appear[0].c = "c"; @@ -156,7 +156,7 @@ export const VariantRules = class CheckeredRules extends ChessRules { // Does m2 un-do m1 ? (to disallow undoing checkered moves) oppositeMoves(m1, m2) { return ( - !!m1 && + m1 && m2.appear[0].c == "c" && m2.appear.length == 1 && m2.vanish.length == 1 && @@ -170,8 +170,8 @@ export const VariantRules = class CheckeredRules extends ChessRules { filterValid(moves) { if (moves.length == 0) return []; const color = this.turn; + const L = this.cmoves.length; //at least 1: init from FEN return moves.filter(m => { - const L = this.cmoves.length; //at least 1: init from FEN if (this.oppositeMoves(this.cmoves[L - 1], m)) return false; this.play(m); const res = !this.underCheck(color); @@ -180,6 +180,41 @@ export const VariantRules = class CheckeredRules extends ChessRules { }); } + getAllValidMoves() { + const oppCol = V.GetOppCol(this.turn); + let potentialMoves = []; + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + // NOTE: just testing == color isn't enough because of checkred pieces + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + Array.prototype.push.apply( + potentialMoves, + this.getPotentialMovesFrom([i, j]) + ); + } + } + } + return this.filterValid(potentialMoves); + } + + atLeastOneMove() { + const oppCol = V.GetOppCol(this.turn); + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + // NOTE: just testing == color isn't enough because of checkred pieces + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.length > 0) { + for (let k = 0; k < moves.length; k++) { + if (this.filterValid([moves[k]]).length > 0) return true; + } + } + } + } + } + return false; + } + isAttackedByPawn([x, y], colors) { for (let c of colors) { const color = c == "c" ? this.turn : c; @@ -245,13 +280,15 @@ export const VariantRules = class CheckeredRules extends ChessRules { evalPosition() { let evaluation = 0; - //Just count material for now, considering checkered neutral (...) + // Just count material for now, considering checkered neutral (...) for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { if (this.board[i][j] != V.EMPTY) { const sqColor = this.getColor(i, j); - const sign = sqColor == "w" ? 1 : sqColor == "b" ? -1 : 0; - evaluation += sign * V.VALUES[this.getPiece(i, j)]; + if (["w","b"].includes(sqColor)) { + const sign = sqColor == "w" ? 1 : -1; + evaluation += sign * V.VALUES[this.getPiece(i, j)]; + } } } }