X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCheckered.js;h=1e42d9955d84f744994c1e72ff0ec3d9f601d2f6;hb=b83a675a3066c67cc7843ae27ad8aeffd15b0976;hp=e930fb847317315be5fa0197059d2ba0b1925a28;hpb=71ef1664983cd58db3c3bbfdf6cb7c362474e9a5;p=vchess.git diff --git a/client/src/variants/Checkered.js b/client/src/variants/Checkered.js index e930fb84..1e42d995 100644 --- a/client/src/variants/Checkered.js +++ b/client/src/variants/Checkered.js @@ -37,7 +37,7 @@ export const VariantRules = class CheckeredRules extends ChessRules { } getPpath(b) { - return b[0] == "c" ? "Checkered/" + b : b; + return (b[0] == "c" ? "Checkered/" : "") + b; } setOtherVariables(fen) { @@ -90,6 +90,13 @@ export const VariantRules = class CheckeredRules extends ChessRules { this.pawnFlags = flags[1]; } + getEpSquare(moveOrSquare) { + if (typeof moveOrSquare !== "object" || moveOrSquare.appear[0].c != 'c') + return super.getEpSquare(moveOrSquare); + // Checkered move: no en-passant + return undefined; + } + getCmove(move) { if (move.appear[0].c == "c" && move.vanish.length == 1) return { start: move.start, end: move.end }; @@ -149,6 +156,77 @@ export const VariantRules = class CheckeredRules extends ChessRules { return moves; } + getPotentialPawnMoves([x, y]) { + const color = this.turn; + let moves = []; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const startRank = color == "w" ? sizeX - 2 : 1; + const lastRank = color == "w" ? 0 : sizeX - 1; + const pawnColor = this.getColor(x, y); //can be checkered + + const finalPieces = + x + shiftX == lastRank + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.PAWN]; + if (this.board[x + shiftX][y] == V.EMPTY) { + // One square forward + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { + c: pawnColor, + p: piece + }) + ); + } + if ( + x == startRank && + this.board[x + 2 * shiftX][y] == V.EMPTY + ) { + // Two squares jump + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + } + } + // Captures + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: pawnColor, + p: piece + }) + ); + } + } + } + + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: "p", + c: this.getColor(x, epSquare.y) + }); + moves.push(enpassantMove); + } + + return moves; + } + canIplay(side, [x, y]) { return side == this.turn && [side, "c"].includes(this.getColor(x, y)); } @@ -180,6 +258,41 @@ export const VariantRules = class CheckeredRules extends ChessRules { }); } + getAllValidMoves() { + const oppCol = V.GetOppCol(this.turn); + let potentialMoves = []; + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + // NOTE: just testing == color isn't enough because of checkred pieces + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + Array.prototype.push.apply( + potentialMoves, + this.getPotentialMovesFrom([i, j]) + ); + } + } + } + return this.filterValid(potentialMoves); + } + + atLeastOneMove() { + const oppCol = V.GetOppCol(this.turn); + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + // NOTE: just testing == color isn't enough because of checkered pieces + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.length > 0) { + for (let k = 0; k < moves.length; k++) { + if (this.filterValid([moves[k]]).length > 0) return true; + } + } + } + } + } + return false; + } + isAttackedByPawn([x, y], colors) { for (let c of colors) { const color = c == "c" ? this.turn : c; @@ -245,23 +358,25 @@ export const VariantRules = class CheckeredRules extends ChessRules { evalPosition() { let evaluation = 0; - //Just count material for now, considering checkered neutral (...) + // Just count material for now, considering checkered neutral (...) for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { if (this.board[i][j] != V.EMPTY) { const sqColor = this.getColor(i, j); - const sign = sqColor == "w" ? 1 : sqColor == "b" ? -1 : 0; - evaluation += sign * V.VALUES[this.getPiece(i, j)]; + if (["w","b"].includes(sqColor)) { + const sign = sqColor == "w" ? 1 : -1; + evaluation += sign * V.VALUES[this.getPiece(i, j)]; + } } } } return evaluation; } - static GenRandInitFen() { - const randFen = ChessRules.GenRandInitFen(); - // Add 16 pawns flags + empty cmove: - return randFen.replace(" w 0 1111", " w 0 11111111111111111111 -"); + static GenRandInitFen(randomness) { + return ChessRules.GenRandInitFen(randomness) + // Add 16 pawns flags + empty cmove: + .replace(" w 0 1111", " w 0 11111111111111111111 -"); } static ParseFen(fen) { @@ -299,6 +414,10 @@ export const VariantRules = class CheckeredRules extends ChessRules { super.undo(move); } + static get SEARCH_DEPTH() { + return 2; + } + getNotation(move) { if (move.appear.length == 2) { // Castle