X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FChakart.js;h=73d7cfc9fe3ac25f98c9f3a0e02a1c39baae6c57;hb=7c8d0174f68dfcda183848d85588e58f5d347cda;hp=1c7225c7bd6b3bf8a6911f2df2d02c007a30ceb2;hpb=b36db5258400648f66727aba97fd0f1ee0de7640;p=vchess.git diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index 1c7225c7..73d7cfc9 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -155,7 +155,7 @@ export class ChakartRules extends ChessRules { } if (sumElts != V.size.y) return false; } - if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1) + if (kings['k'] + kings['l'] == 0 || kings['K'] + kings['L'] == 0) return false; return true; } @@ -214,20 +214,20 @@ export class ChakartRules extends ChessRules { // Initialize captured pieces' counts from FEN this.captured = { w: { - [V.ROOK]: parseInt(fenParsed.captured[0]), - [V.KNIGHT]: parseInt(fenParsed.captured[1]), - [V.BISHOP]: parseInt(fenParsed.captured[2]), - [V.QUEEN]: parseInt(fenParsed.captured[3]), - [V.KING]: parseInt(fenParsed.captured[4]), - [V.PAWN]: parseInt(fenParsed.captured[5]), + [V.PAWN]: parseInt(fenParsed.captured[0]), + [V.ROOK]: parseInt(fenParsed.captured[1]), + [V.KNIGHT]: parseInt(fenParsed.captured[2]), + [V.BISHOP]: parseInt(fenParsed.captured[3]), + [V.QUEEN]: parseInt(fenParsed.captured[4]), + [V.KING]: parseInt(fenParsed.captured[5]) }, b: { - [V.ROOK]: parseInt(fenParsed.captured[6]), - [V.KNIGHT]: parseInt(fenParsed.captured[7]), - [V.BISHOP]: parseInt(fenParsed.captured[8]), - [V.QUEEN]: parseInt(fenParsed.captured[9]), - [V.KING]: parseInt(fenParsed.captured[10]), - [V.PAWN]: parseInt(fenParsed.captured[11]), + [V.PAWN]: parseInt(fenParsed.captured[6]), + [V.ROOK]: parseInt(fenParsed.captured[7]), + [V.KNIGHT]: parseInt(fenParsed.captured[8]), + [V.BISHOP]: parseInt(fenParsed.captured[9]), + [V.QUEEN]: parseInt(fenParsed.captured[10]), + [V.KING]: parseInt(fenParsed.captured[11]) } }; this.firstMove = []; @@ -269,7 +269,11 @@ export class ChakartRules extends ChessRules { const end = (color == 'b' && p == V.PAWN ? 7 : 8); for (let i = start; i < end; i++) { for (let j = 0; j < V.size.y; j++) { - if (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') { + if ( + this.board[i][j] == V.EMPTY || + this.getColor(i, j) == 'a' || + this.getPiece(i, j) == V.INVISIBLE_QUEEN + ) { let m = this.getBasicMove({ p: p, x: i, y: j}); m.start = { x: x, y: y }; moves.push(m); @@ -316,7 +320,6 @@ export class ChakartRules extends ChessRules { const L = this.firstMove.length; const fm = this.firstMove[L-1]; switch (fm.end.effect) { - // case 0: a click is required (banana or bomb) case "kingboo": // Exchange position with any piece, // except pawns if arriving on last rank. @@ -366,11 +369,12 @@ export class ChakartRules extends ChessRules { // Helper for getBasicMove() getRandomSquare([x, y], steps) { + const color = this.turn; const validSteps = steps.filter(s => { const [i, j] = [x + s[0], y + s[1]]; return ( V.OnBoard(i, j) && - (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') + (this.board[i][j] == V.EMPTY || this.getColor(i, j) != color) ); }); if (validSteps.length == 0) @@ -1316,10 +1320,45 @@ export class ChakartRules extends ChessRules { return moves; } + static get VALUES() { + return Object.assign( + {}, + ChessRules.VALUES, + { + s: 1, + u: 5, + o: 3, + c: 3, + t: 9, + l: 1000, + e: 0, + d: 0, + w: 0, + m: 0 + } + ); + } + + static get SEARCH_DEPTH() { + return 1; + } + getComputerMove() { - // Random mover: const moves = this.getAllValidMoves(); - let move1 = moves[randInt(moves.length)]; + // Split into "normal" and "random" moves: + // (Next splitting condition is OK because cannot take self object + // without a banana or bomb on the way). + const deterministicMoves = moves.filter(m => { + return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); + }); + const randomMoves = moves.filter(m => { + return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); + }); + if (Math.random() < deterministicMoves.length / randomMoves.length) + // Play a deterministic one: capture king or material if possible + return super.getComputerMove(deterministicMoves); + // Play a random effect move, at random: + let move1 = randomMoves[randInt(randomMoves.length)]; this.play(move1); let move2 = undefined; if (this.subTurn == 2) { @@ -1362,14 +1401,19 @@ export class ChakartRules extends ChessRules { ) ); } - if ( - move.appear.length == 1 && - move.vanish.length == 1 && - move.appear[0].c == 'a' && - move.vanish[0].c == 'a' - ) { - // Bonus replacement: - return move.appear[0].p.toUpperCase() + "@" + finalSquare; + if (move.appear.length == 1 && move.vanish.length == 1) { + const moveStart = move.appear[0].p.toUpperCase() + "@"; + if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') + // Bonus replacement: + return moveStart + finalSquare; + if ( + move.vanish[0].p == V.INVISIBLE_QUEEN && + move.appear[0].x == move.vanish[0].x && + move.appear[0].y == move.vanish[0].y + ) { + // Toadette takes invisible queen + return moveStart + "Q" + finalSquare; + } } if ( move.appear.length == 2 &&