X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FBenedict.js;h=e87827f48e83a86b0bc4032140ef2ef2fd5ab354;hb=e9b736ee3e72e2ddb9bf4da0c0f1e22a70f7448f;hp=e3e55eb64dea79ae7a6d2d81a0c5851c77a5607f;hpb=9bd6786b863c31c3ccd0057b87cf454c90886056;p=vchess.git diff --git a/client/src/variants/Benedict.js b/client/src/variants/Benedict.js index e3e55eb6..e87827f4 100644 --- a/client/src/variants/Benedict.js +++ b/client/src/variants/Benedict.js @@ -132,6 +132,87 @@ export const VariantRules = class BenedictRules extends ChessRules { return noCaptures.concat(this.getCastleMoves(sq)); } + // No "under check" verifications: + getCastleMoves([x, y]) { + const c = this.getColor(x, y); + if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) + return []; //x isn't first rank, or king has moved (shortcut) + + // Castling ? + const oppCol = V.GetOppCol(c); + let moves = []; + let i = 0; + // King, then rook: + const finalSquares = [ + [2, 3], + [V.size.y - 2, V.size.y - 3] + ]; + castlingCheck: for ( + let castleSide = 0; + castleSide < 2; + castleSide++ //large, then small + ) { + if (!this.castleFlags[c][castleSide]) continue; + // If this code is reached, rooks and king are on initial position + + const rookPos = this.INIT_COL_ROOK[c][castleSide]; + if (this.getColor(x, rookPos) != c) + // Rook is here but changed color + continue; + + // Nothing on the path of the king ? + const finDist = finalSquares[castleSide][0] - y; + let step = finDist / Math.max(1, Math.abs(finDist)); + for (let i = y; i != finalSquares[castleSide][0]; i += step) { + if ( + this.board[x][i] != V.EMPTY && + // NOTE: next check is enough, because of chessboard constraints + (this.getColor(x, i) != c || + ![V.KING, V.ROOK].includes(this.getPiece(x, i))) + ) { + continue castlingCheck; + } + } + + // Nothing on the path to the rook? + step = castleSide == 0 ? -1 : 1; + for (i = y + step; i != this.INIT_COL_ROOK[c][castleSide]; i += step) { + if (this.board[x][i] != V.EMPTY) continue castlingCheck; + } + + // Nothing on final squares, except maybe king and castling rook? + for (i = 0; i < 2; i++) { + if ( + this.board[x][finalSquares[castleSide][i]] != V.EMPTY && + this.getPiece(x, finalSquares[castleSide][i]) != V.KING && + finalSquares[castleSide][i] != rookPos + ) { + continue castlingCheck; + } + } + + // If this code is reached, castle is valid + moves.push( + new Move({ + appear: [ + new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), + new PiPo({ x: x, y: finalSquares[castleSide][1], p: V.ROOK, c: c }) + ], + vanish: [ + new PiPo({ x: x, y: y, p: V.KING, c: c }), + new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) + ], + end: + Math.abs(y - rookPos) <= 2 + ? { x: x, y: rookPos } + : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } + }) + ); + } + + return moves; + } + // TODO: appear/vanish description of a move is too verbose for Benedict. // => Would need a new "flipped" array, to be passed in Game.vue... getPotentialMovesFrom([x, y]) { @@ -141,26 +222,33 @@ export const VariantRules = class BenedictRules extends ChessRules { let moves = super.getPotentialMovesFrom([x, y]); // Add flips: moves.forEach(m => { + let newAppear = []; + let newVanish = []; V.PlayOnBoard(this.board, m); - const flipped = this.findCaptures([m.end.x, m.end.y]); - V.UndoOnBoard(this.board, m); - flipped.forEach(sq => { - const piece = this.getPiece(sq[0],sq[1]); - const pipoA = new PiPo({ - x:sq[0], - y:sq[1], - c:color, - p:piece + // If castling, m.appear has 2 elements: + m.appear.forEach(a => { + const flipped = this.findCaptures([a.x, a.y]); + flipped.forEach(sq => { + const piece = this.getPiece(sq[0],sq[1]); + const pipoA = new PiPo({ + x:sq[0], + y:sq[1], + c:color, + p:piece + }); + const pipoV = new PiPo({ + x:sq[0], + y:sq[1], + c:oppCol, + p:piece + }); + newAppear.push(pipoA); + newVanish.push(pipoV); }); - const pipoV = new PiPo({ - x:sq[0], - y:sq[1], - c:oppCol, - p:piece - }); - m.appear.push(pipoA); - m.vanish.push(pipoV); }); + Array.prototype.push.apply(m.appear, newAppear); + Array.prototype.push.apply(m.vanish, newVanish); + V.UndoOnBoard(this.board, m); }); return moves; } @@ -175,12 +263,31 @@ export const VariantRules = class BenedictRules extends ChessRules { return []; } + // Stop at the first move found + atLeastOneMove() { + const color = this.turn; + const oppCol = V.GetOppCol(color); + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.length > 0) + return true; + } + } + } + return false; + } + getCurrentScore() { const color = this.turn; // Did a king change color? const kp = this.kingPos[color]; if (this.getColor(kp[0], kp[1]) != color) return color == "w" ? "0-1" : "1-0"; - return "*"; + if (this.atLeastOneMove()) + return "*"; + // Stalemate: + return "1/2"; } };