X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FBall.js;h=8f6493a3629761e9a28089d282685c24338c7b84;hb=54879803f060e8243291735d02181f350c4dfe78;hp=04ad1feb697d2324be2ad6e2fc8d9a7eaf82c495;hpb=7e8a7ea1cb66adb4a987badfb0a3c2f99a21bd0a;p=vchess.git diff --git a/client/src/variants/Ball.js b/client/src/variants/Ball.js index 04ad1feb..8f6493a3 100644 --- a/client/src/variants/Ball.js +++ b/client/src/variants/Ball.js @@ -36,7 +36,7 @@ export class BallRules extends ChessRules { } static get BALL() { - // Ball is already taken: + // 'b' is already taken: return "aa"; } @@ -95,17 +95,18 @@ export class BallRules extends ChessRules { const rows = position.split("/"); if (rows.length != V.size.x) return false; let pieces = { "w": 0, "b": 0 }; - const withBall = Object.keys(V.HAS_BALL_DECODE).concat([V.BALL]); + const withBall = Object.keys(V.HAS_BALL_DECODE).concat(['a']); let ballCount = 0; for (let row of rows) { let sumElts = 0; for (let i = 0; i < row.length; i++) { const lowerRi = row[i].toLowerCase(); if (V.PIECES.includes(lowerRi)) { - if (lowerRi != V.BALL) pieces[row[i] == lowerRi ? "b" : "w"]++; + if (lowerRi != 'a') pieces[row[i] == lowerRi ? "b" : "w"]++; if (withBall.includes(lowerRi)) ballCount++; sumElts++; - } else { + } + else { const num = parseInt(row[i], 10); if (isNaN(num)) return false; sumElts += num; @@ -136,7 +137,7 @@ export class BallRules extends ChessRules { const withPrefix = Object.keys(V.HAS_BALL_DECODE) .concat([V.PHOENIX]) - .concat(['a']); + .concat(['a', 'w']); //TODO: 'w' for backward compatibility - to remove if (withPrefix.includes(b[1])) prefix = "Ball/"; return prefix + b; } @@ -204,8 +205,10 @@ export class BallRules extends ChessRules { if (rem2 == positions[1] % 2) { // Fix bishops (on different colors) for (let i=4; i<9; i++) { - if (positions[i] % 2 != rem2) + if (positions[i] % 2 != rem2) { [positions[1], positions[i]] = [positions[i], positions[1]]; + break; + } } } rem2 = positions[2] % 2; @@ -337,7 +340,8 @@ export class BallRules extends ChessRules { }) ); } - } else if (mv.vanish[1].c == mv.vanish[0].c) { + } + else if (mv.vanish[1].c == mv.vanish[0].c) { // Pass the ball: the passing unit does not disappear mv.appear.push(JSON.parse(JSON.stringify(mv.vanish[0]))); mv.appear[0].p = V.HAS_BALL_CODE[mv.vanish[1].p];