X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAtomic.js;h=a6a5625bef3a8ce2226d3570c755f7f81603a8f0;hb=32f6285ee325a14286562a53baefc647201df2af;hp=51346da991dc3dc318174e1e89365cd30d8b436e;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Atomic.js b/client/src/variants/Atomic.js index 51346da9..a6a5625b 100644 --- a/client/src/variants/Atomic.js +++ b/client/src/variants/Atomic.js @@ -1,6 +1,6 @@ import { ChessRules, PiPo } from "@/base_rules"; -export const VariantRules = class AtomicRules extends ChessRules { +export class AtomicRules extends ChessRules { getEpSquare(moveOrSquare) { if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0) return super.getEpSquare(moveOrSquare); @@ -65,18 +65,21 @@ export const VariantRules = class AtomicRules extends ChessRules { return moves.concat(this.getCastleMoves([x, y])); } - isAttacked(sq, colors) { + isAttacked(sq, color) { if ( this.getPiece(sq[0], sq[1]) == V.KING && - this.isAttackedByKing(sq, colors) - ) - return false; //king cannot take... + this.isAttackedByKing(sq, color) + ) { + // A king next to the enemy king is immune to attacks + return false; + } return ( - this.isAttackedByPawn(sq, colors) || - this.isAttackedByRook(sq, colors) || - this.isAttackedByKnight(sq, colors) || - this.isAttackedByBishop(sq, colors) || - this.isAttackedByQueen(sq, colors) + this.isAttackedByPawn(sq, color) || + this.isAttackedByRook(sq, color) || + this.isAttackedByKnight(sq, color) || + this.isAttackedByBishop(sq, color) || + this.isAttackedByQueen(sq, color) + // No "attackedByKing": it cannot take ); } @@ -127,7 +130,7 @@ export const VariantRules = class AtomicRules extends ChessRules { // If opponent king disappeared, move is valid else if (this.kingPos[oppCol][0] < 0) res = false; // Otherwise, if we remain under check, move is not valid - else res = this.isAttacked(this.kingPos[color], [oppCol]); + else res = this.isAttacked(this.kingPos[color], oppCol); return res; } @@ -135,7 +138,7 @@ export const VariantRules = class AtomicRules extends ChessRules { let res = []; if ( this.kingPos[color][0] >= 0 && //king might have exploded - this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) + this.isAttacked(this.kingPos[color], V.GetOppCol(color)) ) { res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; } @@ -150,7 +153,7 @@ export const VariantRules = class AtomicRules extends ChessRules { return color == "w" ? "0-1" : "1-0"; if (this.atLeastOneMove()) return "*"; - if (!this.isAttacked(kp, [V.GetOppCol(color)])) return "1/2"; + if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2"; return color == "w" ? "0-1" : "1-0"; //checkmate } };