X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAtomic.js;h=9675c58a211639f269e17bc431fc7bd615534344;hb=af34341d92d47d14f396e7f4adb81f2a7e9d9a61;hp=35def3faa0fe53ce4bf180d123abc8dc18da5064;hpb=e9b736ee3e72e2ddb9bf4da0c0f1e22a70f7448f;p=vchess.git diff --git a/client/src/variants/Atomic.js b/client/src/variants/Atomic.js index 35def3fa..9675c58a 100644 --- a/client/src/variants/Atomic.js +++ b/client/src/variants/Atomic.js @@ -1,6 +1,6 @@ import { ChessRules, PiPo } from "@/base_rules"; -export const VariantRules = class AtomicRules extends ChessRules { +export class AtomicRules extends ChessRules { getPotentialMovesFrom([x, y]) { let moves = super.getPotentialMovesFrom([x, y]); @@ -58,23 +58,26 @@ export const VariantRules = class AtomicRules extends ChessRules { return moves.concat(this.getCastleMoves([x, y])); } - isAttacked(sq, colors) { + isAttacked(sq, color) { if ( this.getPiece(sq[0], sq[1]) == V.KING && - this.isAttackedByKing(sq, colors) - ) - return false; //king cannot take... + this.isAttackedByKing(sq, color) + ) { + // A king next to the enemy king is immune to attacks + return false; + } return ( - this.isAttackedByPawn(sq, colors) || - this.isAttackedByRook(sq, colors) || - this.isAttackedByKnight(sq, colors) || - this.isAttackedByBishop(sq, colors) || - this.isAttackedByQueen(sq, colors) + this.isAttackedByPawn(sq, color) || + this.isAttackedByRook(sq, color) || + this.isAttackedByKnight(sq, color) || + this.isAttackedByBishop(sq, color) || + this.isAttackedByQueen(sq, color) + // No "attackedByKing": it cannot take ); } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); if (move.appear.length == 0) { // Capture const firstRank = { w: 7, b: 0 }; @@ -85,29 +88,25 @@ export const VariantRules = class AtomicRules extends ChessRules { Math.abs(this.kingPos[c][1] - move.end.y) <= 1 ) { this.kingPos[c] = [-1, -1]; - this.castleFlags[c] = [false, false]; + this.castleFlags[c] = [8, 8]; } else { // Now check if init rook(s) exploded if (Math.abs(move.end.x - firstRank[c]) <= 1) { - if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][0]) <= 1) - this.castleFlags[c][0] = false; - if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][1]) <= 1) - this.castleFlags[c][1] = false; + if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1) + this.castleFlags[c][0] = 8; + if (Math.abs(move.end.y - this.castleFlags[c][1]) <= 1) + this.castleFlags[c][1] = 8; } } } } } - unupdateVariables(move) { - super.unupdateVariables(move); - const c = move.vanish[0].c; + postUndo(move) { + super.postUndo(move); + const c = this.turn; const oppCol = V.GetOppCol(c); - if ( - [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => { - return e < 0; - }) - ) { + if ([this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => e < 0)) { // There is a chance that last move blowed some king away.. for (let psq of move.vanish) { if (psq.p == "k") @@ -124,15 +123,16 @@ export const VariantRules = class AtomicRules extends ChessRules { // If opponent king disappeared, move is valid else if (this.kingPos[oppCol][0] < 0) res = false; // Otherwise, if we remain under check, move is not valid - else res = this.isAttacked(this.kingPos[color], [oppCol]); + else res = this.isAttacked(this.kingPos[color], oppCol); return res; } - getCheckSquares(color) { + getCheckSquares() { + const color = this.turn; let res = []; if ( this.kingPos[color][0] >= 0 && //king might have exploded - this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) + this.isAttacked(this.kingPos[color], V.GetOppCol(color)) ) { res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; } @@ -145,9 +145,8 @@ export const VariantRules = class AtomicRules extends ChessRules { if (kp[0] < 0) // King disappeared return color == "w" ? "0-1" : "1-0"; - if (this.atLeastOneMove()) - return "*"; - if (!this.isAttacked(kp, [V.GetOppCol(color)])) return "1/2"; + if (this.atLeastOneMove()) return "*"; + if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2"; return color == "w" ? "0-1" : "1-0"; //checkmate } };