X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FApocalypse.js;h=fc309155877bc3f037125c2fb35f77178ec8a761;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=ef10b3e1f821f5c2f505718be59823a9a5063dcb;hpb=9edfb7146fdc4dd08914b2a117d2852e705353aa;p=vchess.git diff --git a/client/src/variants/Apocalypse.js b/client/src/variants/Apocalypse.js index ef10b3e1..fc309155 100644 --- a/client/src/variants/Apocalypse.js +++ b/client/src/variants/Apocalypse.js @@ -2,6 +2,11 @@ import { ChessRules } from "@/base_rules"; import { randInt } from "@/utils/alea"; export class ApocalypseRules extends ChessRules { + + static get Options() { + return null; + } + static get PawnSpecs() { return Object.assign( {}, @@ -13,6 +18,10 @@ export class ApocalypseRules extends ChessRules { ); } + static get SomeHiddenMoves() { + return true; + } + static get HasCastle() { return false; } @@ -51,7 +60,7 @@ export class ApocalypseRules extends ChessRules { if (['P','p'].includes(row[i])) pawns[row[i]]++; if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; else { - const num = parseInt(row[i]); + const num = parseInt(row[i], 10); if (isNaN(num)) return false; sumElts += num; } @@ -135,8 +144,8 @@ export class ApocalypseRules extends ChessRules { setFlags(fenflags) { this.penaltyFlags = { - 'w': parseInt(fenflags[0]), - 'b': parseInt(fenflags[1]) + 'w': parseInt(fenflags[0], 10), + 'b': parseInt(fenflags[1], 10) }; } @@ -146,8 +155,7 @@ export class ApocalypseRules extends ChessRules { start: this.whiteMove.start, end: this.whiteMove.end, appear: this.whiteMove.appear, - vanish: this.whiteMove.vanish, - illegal: this.whiteMove.illegal + vanish: this.whiteMove.vanish }); } @@ -177,7 +185,7 @@ export class ApocalypseRules extends ChessRules { const mHash = "m" + vm.start.x + vm.start.y + vm.end.x + vm.end.y; if (!moveSet[mHash]) { moveSet[mHash] = true; - vm.illegal = true; //potentially illegal! + vm.end.illegal = true; //potentially illegal! speculations.push(vm); } }); @@ -274,40 +282,55 @@ export class ApocalypseRules extends ChessRules { return ( ( m.vanish[0].p == V.KNIGHT && - (m.vanish.length == 1 || m.vanish[1].c != m.vanish[0].c) - ) - || - ( - // Promotion attempt - m.end.x == (m.vanish[0].c == "w" ? 0 : V.size.x - 1) && - other.vanish.length == 2 && - other.vanish[1].p == V.KNIGHT && - other.vanish[1].c == m.vanish[0].c - ) - || - ( - // Moving attempt - !movingLikeCapture(m) && - other.start.x == m.end.x && - other.start.y == m.end.y + ( + m.vanish.length == 1 || + m.vanish[1].c != m.vanish[0].c || + // Self-capture attempt + ( + !other.end.illegal && + other.end.x == m.end.x && + other.end.y == m.end.y + ) + ) ) || ( - // Capture attempt - movingLikeCapture(m) && - other.end.x == m.end.x && - other.end.y == m.end.y + m.vanish[0].p == V.PAWN && + !other.end.illegal && + ( + ( + // Promotion attempt + m.end.x == (m.vanish[0].c == "w" ? 0 : V.size.x - 1) && + other.vanish.length == 2 && + other.vanish[1].p == V.KNIGHT && + other.vanish[1].c == m.vanish[0].c + ) + || + ( + // Moving attempt + !movingLikeCapture(m) && + other.start.x == m.end.x && + other.start.y == m.end.y + ) + || + ( + // Capture attempt + movingLikeCapture(m) && + other.end.x == m.end.x && + other.end.y == m.end.y + ) + ) ) ); }; - if (!!m1.illegal && !isPossible(m1, m2)) { + if (!!m1.end.illegal && !isPossible(m1, m2)) { // Either an anticipated capture of something which didn't move // (or not to the right square), or a push through blocus. // ==> Just discard the move, and add a penalty point this.penaltyFlags[m1.vanish[0].c]++; m1.isNull = true; } - if (!!m2.illegal && !isPossible(m2, m1)) { + if (!!m2.end.illegal && !isPossible(m2, m1)) { this.penaltyFlags[m2.vanish[0].c]++; m2.isNull = true; } @@ -356,8 +379,8 @@ export class ApocalypseRules extends ChessRules { let remain = null; const p1 = m1.vanish[0].p; const p2 = m2.vanish[0].p; - if (!!m1.illegal && !m2.illegal) remain = { c: 'w', p: p1 }; - else if (!!m2.illegal && !m1.illegal) remain = { c: 'b', p: p2 }; + if (!!m1.end.illegal && !m2.end.illegal) remain = { c: 'w', p: p1 }; + else if (!!m2.end.illegal && !m1.end.illegal) remain = { c: 'b', p: p2 }; if (!remain) { // Either both are illegal or both are legal if (p1 == V.KNIGHT && p2 == V.PAWN) remain = { c: 'w', p: p1 }; @@ -377,10 +400,6 @@ export class ApocalypseRules extends ChessRules { } play(move) { - if (!this.states) this.states = []; - const stateFen = this.getFen(); - this.states.push(stateFen); - // Do not play on board (would reveal the move...) move.flags = JSON.stringify(this.aggregateFlags()); this.turn = V.GetOppCol(this.turn); @@ -410,10 +429,6 @@ export class ApocalypseRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; this.postUndo(move); - - const stateFen = this.getFen(); - if (stateFen != this.states[this.states.length-1]) debugger; - this.states.pop(); } postUndo(move) { @@ -421,7 +436,7 @@ export class ApocalypseRules extends ChessRules { else this.whiteMove = move.whiteMove; } - getCheckSquares(color) { + getCheckSquares() { return []; } @@ -467,7 +482,7 @@ export class ApocalypseRules extends ChessRules { let illegalMoves = []; moves.forEach(m => { // Warning: m might be illegal! - if (!m.illegal) { + if (!m.end.illegal) { V.PlayOnBoard(this.board, m); m.eval = this.evalPosition(); V.UndoOnBoard(this.board, m); @@ -502,4 +517,5 @@ export class ApocalypseRules extends ChessRules { V.CoordsToSquare(move.end) ); } + };