X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FApocalypse.js;h=abcfd703c07c0003899f79dc65ea1a1582ba1a33;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hp=5774d3737d922f96cb709cd9ee8c6ecf2711e09b;hpb=70d47c1d60f327a3828f6ab83b07192cc86a16c2;p=vchess.git diff --git a/client/src/variants/Apocalypse.js b/client/src/variants/Apocalypse.js index 5774d373..abcfd703 100644 --- a/client/src/variants/Apocalypse.js +++ b/client/src/variants/Apocalypse.js @@ -69,12 +69,12 @@ export class ApocalypseRules extends ChessRules { // 4) Check whiteMove if ( ( - fenParsed.turn == "w" && + fenParsed.turn == "b" && // NOTE: do not check really JSON stringified move... (!fenParsed.whiteMove || fenParsed.whiteMove == "-") ) || - (fenParsed.turn == "b" && fenParsed.whiteMove != "-") + (fenParsed.turn == "w" && fenParsed.whiteMove != "-") ) { return false; } @@ -322,7 +322,7 @@ export class ApocalypseRules extends ChessRules { vanish: [] }; if (!m1 && !m2) return smove; - // Both move are now legal: + // Both moves are now legal or at least possible: smove.vanish.push(m1.vanish[0]); smove.vanish.push(m2.vanish[0]); if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { @@ -377,10 +377,6 @@ export class ApocalypseRules extends ChessRules { } play(move) { - if (!this.states) this.states = []; - const stateFen = this.getFen(); - this.states.push(stateFen); - // Do not play on board (would reveal the move...) move.flags = JSON.stringify(this.aggregateFlags()); this.turn = V.GetOppCol(this.turn); @@ -410,10 +406,6 @@ export class ApocalypseRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; this.postUndo(move); - - const stateFen = this.getFen(); - if (stateFen != this.states[this.states.length-1]) debugger; - this.states.pop(); } postUndo(move) { @@ -462,30 +454,42 @@ export class ApocalypseRules extends ChessRules { // TODO: this situation should not happen return null; - if (Math.random() < 0.5) - // Return a random move - return moves[randInt(moves.length)]; - // Rank moves at depth 1: - // try to capture something (not re-capturing) + let validMoves = []; + let illegalMoves = []; moves.forEach(m => { - V.PlayOnBoard(this.board, m); - m.eval = this.evalPosition(); - V.UndoOnBoard(this.board, m); + // Warning: m might be illegal! + if (!m.illegal) { + V.PlayOnBoard(this.board, m); + m.eval = this.evalPosition(); + V.UndoOnBoard(this.board, m); + validMoves.push(m); + } else illegalMoves.push(m); }); - moves.sort((a, b) => { + + const illegalRatio = illegalMoves.length / moves.length; + if (Math.random() < illegalRatio) + // Return a random illegal move + return illegalMoves[randInt(illegalMoves.length)]; + + validMoves.sort((a, b) => { return (color == "w" ? 1 : -1) * (b.eval - a.eval); }); let candidates = [0]; - for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) + for ( + let i = 1; + i < validMoves.length && validMoves[i].eval == moves[0].eval; + i++ + ) { candidates.push(i); - return moves[candidates[randInt(candidates.length)]]; + } + return validMoves[candidates[randInt(candidates.length)]]; } getNotation(move) { // Basic system: piece + init + dest square return ( - move.vanish[0].p.toUpperCase() + + (move.vanish[0].p == V.KNIGHT ? "N" : "") + V.CoordsToSquare(move.start) + V.CoordsToSquare(move.end) );