X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAmbiguous.js;h=5e2b32a7db4ba28c05cbf0a252bdcba30ca04b85;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=dea19d55c6cd500d744cbda43b76de6c8422d0af;hpb=5b18515f0b7dbfab8a2770d9b0fc7aace09267dc;p=vchess.git diff --git a/client/src/variants/Ambiguous.js b/client/src/variants/Ambiguous.js index dea19d55..5e2b32a7 100644 --- a/client/src/variants/Ambiguous.js +++ b/client/src/variants/Ambiguous.js @@ -1,6 +1,9 @@ import { ChessRules } from "@/base_rules"; +import { randInt, shuffle } from "@/utils/alea"; +import { ArrayFun } from "@/utils/array"; export class AmbiguousRules extends ChessRules { + static get HasFlags() { return false; } @@ -18,8 +21,21 @@ export class AmbiguousRules extends ChessRules { const oppCol = V.GetOppCol(color); if (this.subTurn == 2) { // Just play a normal move (which in fact only indicate a square) + let movesHash = {}; return ( super.getPotentialMovesFrom([x, y]) + .filter(m => { + // Filter promotions: keep only one, since no choice now. + if (m.appear[0].p != m.vanish[0].p) { + const hash = V.CoordsToSquare(m.start) + V.CoordsToSquare(m.end); + if (!movesHash[hash]) { + movesHash[hash] = true; + return true; + } + return false; + } + return true; + }) .map(m => { if (m.vanish.length == 1) m.appear[0].p = V.GOAL; else m.appear[0].p = V.TARGET_CODE[m.vanish[1].p]; @@ -118,11 +134,17 @@ export class AmbiguousRules extends ChessRules { let potentialMoves = []; for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { + const colIJ = this.getColor(i, j); if ( this.board[i][j] != V.EMPTY && - this.getColor(i, j) == color && - this.board[i][j][1] != V.GOAL && - !(Object.keys(V.TARGET_DECODE).includes(this.board[i][j][1])) + ( + (this.subTurn == 2 && colIJ == color) || + ( + this.subTurn == 1 && colIJ != color && + this.board[i][j][1] != V.GOAL && + !(Object.keys(V.TARGET_DECODE).includes(this.board[i][j][1])) + ) + ) ) { Array.prototype.push.apply( potentialMoves, @@ -210,13 +232,13 @@ export class AmbiguousRules extends ChessRules { this.kingPos[this.turn] = [move.vanish[1].x, move.vanish[1].y]; } - static GenRandInitFen(randomness) { - if (randomness == 0) + static GenRandInitFen(options) { + if (options.randomness == 0) return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; let pieces = { w: new Array(8), b: new Array(8) }; for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { + if (c == 'b' && options.randomness == 1) { pieces['b'] = pieces['w']; break; } @@ -228,8 +250,10 @@ export class AmbiguousRules extends ChessRules { if (rem2 == positions[1] % 2) { // Fix bishops (on different colors) for (let i=2; i<8; i++) { - if (positions[i] % 2 != rem2) + if (positions[i] % 2 != rem2) { [positions[1], positions[i]] = [positions[i], positions[1]]; + break; + } } } for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; @@ -243,6 +267,23 @@ export class AmbiguousRules extends ChessRules { ); } + getComputerMove() { + let moves = this.getAllValidMoves(); + if (moves.length == 0) return null; + // Random mover for now + const color = this.turn; + const m1 = moves[randInt(moves.length)]; + this.play(m1); + let m = undefined; + if (this.turn != color) m = m1; + else { + const moves2 = this.getAllValidMoves(); + m = [m1, moves2[randInt(moves2.length)]]; + } + this.undo(m1); + return m; + } + getNotation(move) { if (this.subTurn == 2) return "T:" + V.CoordsToSquare(move.end); // Remove and re-add target to get a good notation: @@ -254,4 +295,5 @@ export class AmbiguousRules extends ChessRules { else move.vanish[1].p = V.TARGET_CODE[move.vanish[1].p]; return notation; } + };