X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAllmate1.js;h=65e20b79d33ae4b743b0b04a88a4ad45fa7e8d68;hb=32f6285ee325a14286562a53baefc647201df2af;hp=43062a39c6097b1c4c13ca96a7832cd9aaaf1b6b;hpb=b83a675a3066c67cc7843ae27ad8aeffd15b0976;p=vchess.git diff --git a/client/src/variants/Allmate1.js b/client/src/variants/Allmate1.js index 43062a39..65e20b79 100644 --- a/client/src/variants/Allmate1.js +++ b/client/src/variants/Allmate1.js @@ -1,6 +1,6 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -export const VariantRules = class Allmate1Rules extends ChessRules { +export class Allmate1Rules extends ChessRules { static get HasEnpassant() { return false; } @@ -11,7 +11,7 @@ export const VariantRules = class Allmate1Rules extends ChessRules { } static GenRandInitFen(randomness) { - return ChessRules.GenRandInitFen(randomness).replace(/ -$/, ""); + return ChessRules.GenRandInitFen(randomness).slice(0, -2); } getPotentialMovesFrom([x, y]) { @@ -32,7 +32,7 @@ export const VariantRules = class Allmate1Rules extends ChessRules { let attacked = {}; for (let i=0; i= 8) continue; // If this code is reached, rooks and king are on initial position // Nothing on the path of the king ? (and no checks) @@ -137,10 +137,10 @@ export const VariantRules = class Allmate1Rules extends ChessRules { // Nothing on the path to the rook? step = castleSide == 0 ? -1 : 1; - for (i = y + step; i != this.INIT_COL_ROOK[c][castleSide]; i += step) { + const rookPos = this.castleFlags[c][castleSide]; + for (i = y + step; i != rookPos; i += step) { if (this.board[x][i] != V.EMPTY) continue castlingCheck; } - const rookPos = this.INIT_COL_ROOK[c][castleSide]; // Nothing on final squares, except maybe king and castling rook? for (i = 0; i < 2; i++) { @@ -222,7 +222,7 @@ export const VariantRules = class Allmate1Rules extends ChessRules { if (em.start.x == attacked[0] && em.start.y == attacked[1]) // King moved: sq = [em.appear[0].x, em.appear[0].y]; - if (!this.isAttacked(sq, [oppCol])) + if (!this.isAttacked(sq, oppCol)) res = true; V.UndoOnBoard(this.board, em); if (res) @@ -238,34 +238,32 @@ export const VariantRules = class Allmate1Rules extends ChessRules { }); } - updateVariables(move) { - super.updateVariables(move); - const color = V.GetOppCol(this.turn); + postPlay(move) { + super.postPlay(move); if (move.vanish.length >= 2 && move.appear.length == 1) { - move.vanish.forEach(v => { - if (v.c == color) - return; + for (let i = 1; i this.INIT_COL_KING[v.c] - this.castleFlags[v.c][1] = false; + this.castleFlags[v.c][1] = 8; } - }); + } } } - unupdateVariables(move) { - super.unupdateVariables(move); - const color = this.turn; + preUndo(move) { + super.preUndo(move); + const oppCol = this.turn; if (move.vanish.length >= 2 && move.appear.length == 1) { // Did opponent king disappeared? - const psq = move.vanish.find(v => v.p == V.KING && v.c != color) + const psq = move.vanish.find(v => v.p == V.KING && v.c == oppCol) if (psq) this.kingPos[psq.c] = [psq.x, psq.y]; }