X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAlice.js;h=9eb0e87833190209eb70998858a4ea2b22e9097d;hb=9dca2c935cebcaa3817b4f926f482f9cad4c5b53;hp=5e9ff93d28e5925600ce4057ccd6f0341d28e4fc;hpb=f9c36b2da005b596ad656f4b6cc4e09ef3c656f1;p=vchess.git diff --git a/client/src/variants/Alice.js b/client/src/variants/Alice.js index 5e9ff93d..9eb0e878 100644 --- a/client/src/variants/Alice.js +++ b/client/src/variants/Alice.js @@ -3,7 +3,7 @@ import { ArrayFun } from "@/utils/array"; // NOTE: alternative implementation, probably cleaner = use only 1 board // TODO? atLeastOneMove() would be more efficient if rewritten here (less sideBoard computations) -export const VariantRules = class AliceRules extends ChessRules { +export class AliceRules extends ChessRules { static get ALICE_PIECES() { return { s: "p", @@ -107,8 +107,7 @@ export const VariantRules = class AliceRules extends ChessRules { // Finally filter impossible moves const res = moves.filter(m => { if (m.appear.length == 2) { - //castle - // appear[i] must be an empty square on the other board + // Castle: appear[i] must be an empty square on the other board for (let psq of m.appear) { if (this.getSquareOccupation(psq.x, psq.y, 3 - mirrorSide) != V.EMPTY) return false; @@ -244,29 +243,27 @@ export const VariantRules = class AliceRules extends ChessRules { return res; } - updateVariables(move) { - super.updateVariables(move); //standard king + postPlay(move) { + super.postPlay(move); //standard king const piece = move.vanish[0].p; const c = move.vanish[0].c; // "l" = Alice king if (piece == "l") { this.kingPos[c][0] = move.appear[0].x; this.kingPos[c][1] = move.appear[0].y; - this.castleFlags[c] = [false, false]; + this.castleFlags[c] = [8, 8]; } } - unupdateVariables(move) { - super.unupdateVariables(move); + postUndo(move) { + super.postUndo(move); const c = move.vanish[0].c; - if (move.vanish[0].p == "l") this.kingPos[c] = [move.start.x, move.start.y]; + if (move.vanish[0].p == "l") + this.kingPos[c] = [move.start.x, move.start.y]; } getCurrentScore() { - if (this.atLeastOneMove()) - // game not over - return "*"; - + if (this.atLeastOneMove()) return "*"; const pieces = Object.keys(V.ALICE_CODES); const color = this.turn; const kp = this.kingPos[color]; @@ -296,6 +293,10 @@ export const VariantRules = class AliceRules extends ChessRules { ); } + static get SEARCH_DEPTH() { + return 2; + } + getNotation(move) { if (move.appear.length == 2 && move.appear[0].p == V.KING) { if (move.end.y < move.start.y) return "0-0-0";