X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAlice.js;h=5e9ff93d28e5925600ce4057ccd6f0341d28e4fc;hb=f9c36b2da005b596ad656f4b6cc4e09ef3c656f1;hp=b16d728e8177a663ad267744104ac55c3b459e3d;hpb=241bf8f2a9a2c48d793aeb0b1d20207f6371de70;p=vchess.git diff --git a/client/src/variants/Alice.js b/client/src/variants/Alice.js index b16d728e..5e9ff93d 100644 --- a/client/src/variants/Alice.js +++ b/client/src/variants/Alice.js @@ -30,7 +30,7 @@ export const VariantRules = class AliceRules extends ChessRules { } getPpath(b) { - return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; + return (Object.keys(V.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; } setOtherVariables(fen) { @@ -126,11 +126,12 @@ export const VariantRules = class AliceRules extends ChessRules { // If the move is computed on board1, m.appear change for Alice pieces. if (mirrorSide == 1) { m.appear.forEach(psq => { - //forEach: castling taken into account + // forEach: castling taken into account psq.p = V.ALICE_CODES[psq.p]; //goto board2 }); - } //move on board2: mark vanishing pieces as Alice + } else { + // Move on board2: mark vanishing pieces as Alice m.vanish.forEach(psq => { psq.p = V.ALICE_CODES[psq.p]; }); @@ -282,14 +283,17 @@ export const VariantRules = class AliceRules extends ChessRules { } static get VALUES() { - return Object.assign(ChessRules.VALUES, { - s: 1, - u: 5, - o: 3, - c: 3, - t: 9, - l: 1000 - }); + return Object.assign( + { + s: 1, + u: 5, + o: 3, + c: 3, + t: 9, + l: 1000 + }, + ChessRules.VALUES + ); } getNotation(move) {