X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2Fstorage.js;h=e5978ae3e33f5f3d42ef48e56a1911b0c30a9623;hb=c4f91d3ff756bf1c8948433e0584e0e4235f3524;hp=48435b51175b2efb4fd5b03ec3c15a51735e929e;hpb=4b0384faf03d3842ba2f80ccd6d104c5e34a355e;p=vchess.git diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 48435b51..e5978ae3 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -99,7 +99,7 @@ export const GameStorage = fen: o.fenStart, moves: [], clocks: [...Array(o.players.length)].fill(tc.mainTime), - started: [...Array(o.players.length)].fill(false), + initime: (o.initime ? Date.now() : undefined), score: "*", }; @@ -107,24 +107,31 @@ export const GameStorage = localStorage.setItem("gameState", JSON.stringify(gameState)); }, + getInitime: function() + { + const gameState = JSON.parse(localStorage.getItem("gameState")); + return gameState.initime; + }, + // localStorage: - // TODO: also option to takeback a move ? Is fen included in move ? + // TODO: also option to takeback a move ? // NOTE: for live games only (all on server for corr) - update: function(fen, moves, clocks, started, score) + update: function(o) //colorIdx, move, fen, addTime, initime, score { let gameState = JSON.parse(localStorage.getItem("gameState")); - if (!!fen) + if (!!o.move) { - gameState.moves = moves; - gameState.fen = fen; - gameState.clocks = clocks; + gameState.moves.push(o.move); + gameState.fen = o.fen; + if (!!o.addTime) //NaN if first move in game + gameState.clocks[o.colorIdx] += o.addTime; } - if (!!started) - gameState.started = started; - if (!!score) - gameState.score = score; + if (!!o.initime) //just a flag (true) + gameState.initime = Date.now(); + if (!!o.score) + gameState.score = o.score; localStorage.setItem("gameState", JSON.stringify(gameState)); - if (!!score && score != "*") + if (!!o.score && o.score != "*") transferToDb(); //game is over }, @@ -139,7 +146,7 @@ export const GameStorage = let objectStore = db.transaction('games').objectStore('games'); objectStore.openCursor().onsuccess = function(event) { var cursor = event.target.result; - // if there is still another cursor to go, keep runing this code + // if there is still another cursor to go, keep running this code if (cursor) { games.push(cursor.value); @@ -162,7 +169,7 @@ export const GameStorage = callback({}); //everything's fine } transaction.onerror = function() { - callback({errmsg: "deleteGame failed: " + transaction.error}); + callback({errmsg: "game removal failed: " + transaction.error}); }; } transaction.objectStore("games").delete(gameId);