X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2Fstorage.js;h=937d8c78e96add51502406a3f55cf59248a9273b;hb=d263438699b50b97b60fa8112fbc1e030b41f771;hp=8008777458328773e08ae777bccc58fc06537241;hpb=8d61fc4ab7373b4a576f3f9108cdf7768ae27096;p=vchess.git diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 80087774..937d8c78 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -2,51 +2,63 @@ // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB // https://dexie.org/ -function setStorage(myid, oppid, gameId, variant, mycolor, fenStart) +export const GameStorage = { - localStorage.setItem("myid", myid); - localStorage.setItem("oppid", oppid); - localStorage.setItem("gameId", gameId); - localStorage.setItem("variant", variant); - localStorage.setItem("mycolor", mycolor); - localStorage.setItem("fenStart", fenStart); - localStorage.setItem("moves", []); -} + init: function(myid, oppid, gameId, variant, mycolor, fenStart) + { + localStorage.setItem("myid", myid); + localStorage.setItem("gameId", gameId); + localStorage.setItem("vname", variant); + localStorage.setItem("mycolor", mycolor); + localStorage.setItem("fenStart", fenStart); + localStorage.setItem("moves", []); + }, -function updateStorage(move) -{ - let moves = JSON.parse(localStorage.getItem("moves")); - moves.push(move); - localStorage.setItem("moves", JSON.stringify(moves)); -} + // TODO: also option to takeback a move ? + update: function(move) + { + let moves = JSON.parse(localStorage.getItem("moves")); + moves.push(move); + localStorage.setItem("moves", JSON.stringify(moves)); + }, -// "computer mode" clearing is done through the menu -function clearStorage() -{ - delete localStorage["myid"]; - delete localStorage["oppid"]; - delete localStorage["gameId"]; - delete localStorage["variant"]; - delete localStorage["mycolor"]; - delete localStorage["fenStart"]; - delete localStorage["moves"]; -} + // "computer mode" clearing is done through the menu + clear: function() + { + // TODO: refresh, and implement "transfert" function (to indexedDB) + delete localStorage["myid"]; + delete localStorage["oppid"]; + delete localStorage["gameId"]; + delete localStorage["variant"]; + delete localStorage["mycolor"]; + delete localStorage["fenStart"]; + delete localStorage["moves"]; + }, -function getGameFromStorage(gameId) -{ - let game = {}; - if (localStorage.getItem("gameId") === gameId) - { - // Retrieve running game from localStorage - game.score = localStorage.getItem("score"); - game.oppid = localStorage.getItem("oppid"); - game.oppname = localStorage.getItem("oppname"); - game.mycolor = localStorage.getItem("mycolor"); - game.fenStart = localStorage.getItem("fenStart"); - game.moves = localStorage.getItem("moves"); - } - else - { - // Find the game in indexedDB: TODO - } -} + get: function(gameRef) + { + const gid = gameRef.id; + const rid = gameRef.rid; //may be blank + let game = {}; + if (localStorage.getItem("gameId") === gid) + { + // Retrieve running game from localStorage + game.score = localStorage.getItem("score"); + game.mycolor = localStorage.getItem("mycolor"); + game.fenStart = localStorage.getItem("fenStart"); + game.fen = localStorage.getItem("fen"); + game.moves = JSON.parse(localStorage.getItem("moves")); + game.players = JSON.parse(localStorage.getItem("players")); + game.started = JSON.parse(localStorage.getItem("started")); + game.clocks = JSON.parse(localStorage.getItem("clocks")); + game.timeControl = localStorage.getItem("timeControl"); + game.increment = localStorage.getItem("increment"); + game.mode = "live"; + } + else + { + // Find the game in indexedDB, on server or remotely: TODO + } + return game; + }, +};