X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2Fstorage.js;h=5324003ca1c1b7944802da5c704b7ee6b6ec7b50;hb=6d01bb17467be0c25cf826bf0dcc66888a55e367;hp=937d8c78e96add51502406a3f55cf59248a9273b;hpb=d263438699b50b97b60fa8112fbc1e030b41f771;p=vchess.git diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 937d8c78..5324003c 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -2,20 +2,39 @@ // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB // https://dexie.org/ +import { extractTime } from "@/utils/timeControl"; +import { shuffle } from "@/utils/alea"; + export const GameStorage = { - init: function(myid, oppid, gameId, variant, mycolor, fenStart) + init: function(o) { - localStorage.setItem("myid", myid); - localStorage.setItem("gameId", gameId); - localStorage.setItem("vname", variant); - localStorage.setItem("mycolor", mycolor); - localStorage.setItem("fenStart", fenStart); - localStorage.setItem("moves", []); + localStorage.setItem("gameId", o.gameId); + localStorage.setItem("vname", o.vname); + localStorage.setItem("mycolor", mycolor); //TODO: shuffle ["w","b"] + localStorage.setItem("fenStart", o.fenStart); + localStorage.setItem("fen", o.fenStart); + localStorage.setItem("moves", JSON.stringify([])); + // Shuffle players order (white then black then other colors). + localStorage.setItem("players", JSON.stringify(shuffle(players)); + // Extract times (in [milli]seconds), set clocks, store in localStorage + const tc = extractTime(o.timeControl); + localStorage.setItem("timeControl", o.timeControl); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(tc.mainTime)); + localStorage.setItem("increment", tc.increment; + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false)); + localStorage.setItem("score", "*"); + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false))); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(0))); + localStorage.SetItem("mode", "live"); //function for live games only }, // TODO: also option to takeback a move ? - update: function(move) + update: function(move) //TODO: take game ID also, and update according to mode? { let moves = JSON.parse(localStorage.getItem("moves")); moves.push(move); @@ -35,6 +54,7 @@ export const GameStorage = delete localStorage["moves"]; }, + // TODO: game or gameInfo ?! --> when moves are played, it's a game, otherwise info get: function(gameRef) { const gid = gameRef.id; @@ -53,6 +73,7 @@ export const GameStorage = game.clocks = JSON.parse(localStorage.getItem("clocks")); game.timeControl = localStorage.getItem("timeControl"); game.increment = localStorage.getItem("increment"); + game.vname = localStorage.getItem("vname"); game.mode = "live"; } else