X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2Fstorage.js;h=5324003ca1c1b7944802da5c704b7ee6b6ec7b50;hb=6d01bb17467be0c25cf826bf0dcc66888a55e367;hp=8008777458328773e08ae777bccc58fc06537241;hpb=8d61fc4ab7373b4a576f3f9108cdf7768ae27096;p=vchess.git diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 80087774..5324003c 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -2,51 +2,84 @@ // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB // https://dexie.org/ -function setStorage(myid, oppid, gameId, variant, mycolor, fenStart) -{ - localStorage.setItem("myid", myid); - localStorage.setItem("oppid", oppid); - localStorage.setItem("gameId", gameId); - localStorage.setItem("variant", variant); - localStorage.setItem("mycolor", mycolor); - localStorage.setItem("fenStart", fenStart); - localStorage.setItem("moves", []); -} +import { extractTime } from "@/utils/timeControl"; +import { shuffle } from "@/utils/alea"; -function updateStorage(move) +export const GameStorage = { - let moves = JSON.parse(localStorage.getItem("moves")); - moves.push(move); - localStorage.setItem("moves", JSON.stringify(moves)); -} + init: function(o) + { + localStorage.setItem("gameId", o.gameId); + localStorage.setItem("vname", o.vname); + localStorage.setItem("mycolor", mycolor); //TODO: shuffle ["w","b"] + localStorage.setItem("fenStart", o.fenStart); + localStorage.setItem("fen", o.fenStart); + localStorage.setItem("moves", JSON.stringify([])); + // Shuffle players order (white then black then other colors). + localStorage.setItem("players", JSON.stringify(shuffle(players)); + // Extract times (in [milli]seconds), set clocks, store in localStorage + const tc = extractTime(o.timeControl); + localStorage.setItem("timeControl", o.timeControl); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(tc.mainTime)); + localStorage.setItem("increment", tc.increment; + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false)); + localStorage.setItem("score", "*"); + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false))); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(0))); + localStorage.SetItem("mode", "live"); //function for live games only + }, -// "computer mode" clearing is done through the menu -function clearStorage() -{ - delete localStorage["myid"]; - delete localStorage["oppid"]; - delete localStorage["gameId"]; - delete localStorage["variant"]; - delete localStorage["mycolor"]; - delete localStorage["fenStart"]; - delete localStorage["moves"]; -} + // TODO: also option to takeback a move ? + update: function(move) //TODO: take game ID also, and update according to mode? + { + let moves = JSON.parse(localStorage.getItem("moves")); + moves.push(move); + localStorage.setItem("moves", JSON.stringify(moves)); + }, -function getGameFromStorage(gameId) -{ - let game = {}; - if (localStorage.getItem("gameId") === gameId) - { - // Retrieve running game from localStorage - game.score = localStorage.getItem("score"); - game.oppid = localStorage.getItem("oppid"); - game.oppname = localStorage.getItem("oppname"); - game.mycolor = localStorage.getItem("mycolor"); - game.fenStart = localStorage.getItem("fenStart"); - game.moves = localStorage.getItem("moves"); - } - else - { - // Find the game in indexedDB: TODO - } -} + // "computer mode" clearing is done through the menu + clear: function() + { + // TODO: refresh, and implement "transfert" function (to indexedDB) + delete localStorage["myid"]; + delete localStorage["oppid"]; + delete localStorage["gameId"]; + delete localStorage["variant"]; + delete localStorage["mycolor"]; + delete localStorage["fenStart"]; + delete localStorage["moves"]; + }, + + // TODO: game or gameInfo ?! --> when moves are played, it's a game, otherwise info + get: function(gameRef) + { + const gid = gameRef.id; + const rid = gameRef.rid; //may be blank + let game = {}; + if (localStorage.getItem("gameId") === gid) + { + // Retrieve running game from localStorage + game.score = localStorage.getItem("score"); + game.mycolor = localStorage.getItem("mycolor"); + game.fenStart = localStorage.getItem("fenStart"); + game.fen = localStorage.getItem("fen"); + game.moves = JSON.parse(localStorage.getItem("moves")); + game.players = JSON.parse(localStorage.getItem("players")); + game.started = JSON.parse(localStorage.getItem("started")); + game.clocks = JSON.parse(localStorage.getItem("clocks")); + game.timeControl = localStorage.getItem("timeControl"); + game.increment = localStorage.getItem("increment"); + game.vname = localStorage.getItem("vname"); + game.mode = "live"; + } + else + { + // Find the game in indexedDB, on server or remotely: TODO + } + return game; + }, +};