X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2FgameStorage.js;h=f69de2e2629a64ac9afc7f9a31eb7f2f3b25ff5e;hb=1ef65040168ab7d55ce921abc9d63644a937d689;hp=480c73baef65a958676481b72ded2afd7c29a204;hpb=57eb158fe8e37daaae11685df846003cda4aba19;p=vchess.git diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 480c73ba..f69de2e2 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -15,144 +15,168 @@ // score: string (several options; '*' == running), // } -import { ajax } from "@/utils/ajax"; import { store } from "@/store"; function dbOperation(callback) { let db = null; - let DBOpenRequest = window.indexedDB.open("vchess", 4); + let DBOpenRequest = window.indexedDB.open("vchess", 5); DBOpenRequest.onerror = function(event) { - alert(store.state.tr["Database error: stop private browsing, or update your browser"]); - callback("error",null); + alert(store.state.tr[ + "Database error: stop private browsing, or update your browser"]); + callback("error", null); }; DBOpenRequest.onsuccess = function() { db = DBOpenRequest.result; - callback(null,db); + callback(null, db); db.close(); }; DBOpenRequest.onupgradeneeded = function(event) { let db = event.target.result; - let objectStore = db.createObjectStore("games", { keyPath: "id" }); - objectStore.createIndex("score", "score"); //to search by game result + let upgradeTransaction = event.target.transaction; + let objectStore = undefined; + if (!db.objectStoreNames.contains("games")) + objectStore = db.createObjectStore("games", { keyPath: "id" }); + else + objectStore = upgradeTransaction.objectStore("games"); + if (!objectStore.indexNames.contains("score")) + // To sarch games by score (useful for running games) + objectStore.createIndex("score", "score", { unique: false }); + if (!objectStore.indexNames.contains("created")) + // To search by date intervals. Two games cannot start at the same time + objectStore.createIndex("created", "created", { unique: true }); }; } export const GameStorage = { // Optional callback to get error status add: function(game, callback) { - dbOperation((err,db) => { - if (err) { + dbOperation((err, db) => { + if (!!err) { callback("error"); return; } let transaction = db.transaction("games", "readwrite"); transaction.oncomplete = function() { - callback(); //everything's fine + // Everything's fine + callback(); }; - let objectStore = transaction.objectStore("games"); - objectStore.add(game); + transaction.onerror = function(err) { + // Duplicate key error (most likely) + callback(err); + }; + transaction.objectStore("games").add(game); }); }, - // TODO: also option to takeback a move ? // obj: chat, move, fen, clocks, score[Msg], initime, ... update: function(gameId, obj) { - if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) { - // corr: only move, fen and score - ajax("/games", "PUT", { - gid: gameId, - newObj: { - // Some fields may be undefined: - chat: obj.chat, - move: obj.move, - fen: obj.fen, - score: obj.score, - scoreMsg: obj.scoreMsg, - drawOffer: obj.drawOffer + // live + dbOperation((err, db) => { + let objectStore = db + .transaction("games", "readwrite") + .objectStore("games"); + objectStore.get(gameId).onsuccess = function(event) { + // Ignoring error silently: shouldn't happen now. TODO? + if (event.target.result) { + let game = event.target.result; + // Hidden tabs are delayed, to prevent multi-updates: + if (obj.moveIdx < game.moves.length) return; + Object.keys(obj).forEach(k => { + if (k == "move") game.moves.push(obj[k]); + else if (k == "chat") game.chats.push(obj[k]); + else if (k == "chatRead") game.chatRead = Date.now(); + else if (k == "delchat") game.chats = []; + else game[k] = obj[k]; + }); + objectStore.put(game); //save updated data } - }); - } else { - // live - dbOperation((err,db) => { - let objectStore = db - .transaction("games", "readwrite") - .objectStore("games"); - objectStore.get(gameId).onsuccess = function(event) { - // Ignoring error silently: shouldn't happen now. TODO? - if (event.target.result) { - let game = event.target.result; - // Hidden tabs are delayed, to prevent multi-updates: - if (obj.moveIdx < game.moves.length) return; - Object.keys(obj).forEach(k => { - if (k == "move") game.moves.push(obj[k]); - else game[k] = obj[k]; - }); - objectStore.put(game); //save updated data - } - }; - }); - } + }; + }); }, - // Retrieve all local games (running, completed, imported...) - // light: do not retrieve moves or clocks (TODO: this is the only usage) - getAll: function(light, callback) { - dbOperation((err,db) => { - let objectStore = db.transaction("games").objectStore("games"); + // Retrieve (all) running local games + getRunning: function(callback) { + dbOperation((err, db) => { + let objectStore = db + .transaction("games", "readonly") + .objectStore("games"); + let index = objectStore.index("score"); + const range = IDBKeyRange.only("*"); let games = []; - objectStore.openCursor().onsuccess = function(event) { + index.openCursor(range).onsuccess = function(event) { let cursor = event.target.result; - // if there is still another cursor to go, keep running this code - if (cursor) { + if (!cursor) callback(games); + else { + // If there is still another cursor to go, keep running this code let g = cursor.value; - if (light) { + // Do not retrieve moves or clocks (unused in list mode) + g.movesCount = g.moves.length; + delete g.moves; + delete g.clocks; + delete g.initime; + games.push(g); + cursor.continue(); + } + }; + }); + }, + + // Retrieve completed local games + getNext: function(upperDt, callback) { + dbOperation((err, db) => { + let objectStore = db + .transaction("games", "readonly") + .objectStore("games"); + let index = objectStore.index("created"); + const range = IDBKeyRange.upperBound(upperDt); + let games = []; + index.openCursor(range).onsuccess = function(event) { + let cursor = event.target.result; + if (!cursor) { + // Most recent games first: + games = games.sort((g1, g2) => g2.created - g1.created); + // TODO: 20 games showed per request is arbitrary + callback(games.slice(0, 20)); + } + else { + // If there is still another cursor to go, keep running this code + let g = cursor.value; + if (g.score != "*") { + // Do not retrieve moves or clocks (unused in list mode) g.movesCount = g.moves.length; delete g.moves; delete g.clocks; delete g.initime; + games.push(g); } - games.push(g); cursor.continue(); - } else callback(games); + } }; }); }, - // Retrieve any game from its identifiers (locally or on server) + // Retrieve any game from its identifier. // NOTE: need callback because result is obtained asynchronously get: function(gameId, callback) { - // corr games identifiers are integers - if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) { - ajax("/games", "GET", { gid: gameId }, res => { - let game = res.game; - game.moves.forEach(m => { - m.squares = JSON.parse(m.squares); - }); - callback(game); - }); - } - else { - // Local game - dbOperation((err,db) => { - let objectStore = db.transaction("games").objectStore("games"); - objectStore.get(gameId).onsuccess = function(event) { - if (event.target.result) - callback(event.target.result); - }; - }); - } + dbOperation((err, db) => { + let objectStore = db.transaction("games").objectStore("games"); + objectStore.get(gameId).onsuccess = function(event) { + // event.target.result is null if game not found + callback(event.target.result); + }; + }); }, // Delete a game in indexedDB remove: function(gameId, callback) { - dbOperation((err,db) => { + dbOperation((err, db) => { if (!err) { - let transaction = db.transaction(["games"], "readwrite"); + let transaction = db.transaction("games", "readwrite"); transaction.oncomplete = function() { - callback({}); //everything's fine + callback(); //everything's fine }; transaction.objectStore("games").delete(gameId); }