X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2FgameStorage.js;h=6885ed15639a65b66179641bcb36d868c5ea2904;hb=266fba4a233d57b79a31b56933333fd672ad0a9d;hp=62ad1fab1ad512e1d65550bf3244ed5c9343f250;hpb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;p=vchess.git diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 62ad1fab..6885ed15 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -53,7 +53,7 @@ function dbOperation(callback) { export const GameStorage = { // Optional callback to get error status add: function(game, callback) { - dbOperation((err,db) => { + dbOperation((err, db) => { if (!!err) { callback("error"); return; @@ -73,21 +73,23 @@ export const GameStorage = { // obj: chat, move, fen, clocks, score[Msg], initime, ... update: function(gameId, obj) { - // live - dbOperation((err,db) => { + dbOperation((err, db) => { let objectStore = db .transaction("games", "readwrite") .objectStore("games"); objectStore.get(gameId).onsuccess = function(event) { // Ignoring error silently: shouldn't happen now. TODO? - if (event.target.result) { + if (!!event.target.result) { let game = event.target.result; // Hidden tabs are delayed, to prevent multi-updates: if (obj.moveIdx < game.moves.length) return; Object.keys(obj).forEach(k => { if (k == "move") game.moves.push(obj[k]); else if (k == "chat") game.chats.push(obj[k]); + else if (k == "chatRead") game.chatRead = Date.now(); else if (k == "delchat") game.chats = []; + else if (k == "playerName") + game.players[obj[k].idx].name = obj[k].name; else game[k] = obj[k]; }); objectStore.put(game); //save updated data @@ -98,7 +100,7 @@ export const GameStorage = { // Retrieve (all) running local games getRunning: function(callback) { - dbOperation((err,db) => { + dbOperation((err, db) => { let objectStore = db .transaction("games", "readonly") .objectStore("games"); @@ -125,7 +127,7 @@ export const GameStorage = { // Retrieve completed local games getNext: function(upperDt, callback) { - dbOperation((err,db) => { + dbOperation((err, db) => { let objectStore = db .transaction("games", "readonly") .objectStore("games"); @@ -157,11 +159,10 @@ export const GameStorage = { }); }, - // Retrieve any game from its identifiers (locally or on server) + // Retrieve any game from its identifier. // NOTE: need callback because result is obtained asynchronously get: function(gameId, callback) { - // Local game - dbOperation((err,db) => { + dbOperation((err, db) => { let objectStore = db.transaction("games").objectStore("games"); objectStore.get(gameId).onsuccess = function(event) { // event.target.result is null if game not found @@ -172,7 +173,7 @@ export const GameStorage = { // Delete a game in indexedDB remove: function(gameId, callback) { - dbOperation((err,db) => { + dbOperation((err, db) => { if (!err) { let transaction = db.transaction("games", "readwrite"); transaction.oncomplete = function() {