X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Futils%2FgameStorage.js;h=2ccb494f9b9e3a96947afab7e1d892915d6f3701;hb=22efa391c3f49ae7b91cd86ccf11da3af74523fe;hp=77acf94356b546dc98ed310f968c1ed490adc9bd;hpb=66d03f23c9ce085877c3f7272db44dc382762b5a;p=vchess.git diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 77acf943..2ccb494f 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -16,6 +16,8 @@ // score: string (several options; '*' == running), // } +import { ajax } from "@/utils/ajax"; + function dbOperation(callback) { let db = null; @@ -45,6 +47,7 @@ function dbOperation(callback) export const GameStorage = { // Optional callback to get error status + // TODO: this func called from Hall seems to not work now... add: function(game, callback) { dbOperation((db) => { @@ -65,54 +68,63 @@ export const GameStorage = // TODO: also option to takeback a move ? // NOTE: for live games only (all on server for corr) - update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score + update: function(gameId, obj) //move, fen, clocks, score, initime, ... { dbOperation((db) => { let objectStore = db.transaction("games", "readwrite").objectStore("games"); objectStore.get(gameId).onsuccess = function(event) { const game = event.target.result; - if (!!obj.move) - { - game.moves.push(obj.move); - game.fen = obj.fen; - game.clocks[obj.colorIdx] += obj.addTime; - game.initime[obj.nextIdx] = Date.now(); - } - if (!!obj.score) - game.score = obj.score; + Object.keys(obj).forEach(k => { + if (k == "move") + game.moves.push(obj[k]); + else + game[k] = obj[k]; + }); objectStore.put(game); //save updated data } }); }, - // Retrieve any live game from its identifiers (locally, running or not) - // NOTE: need callback because result is obtained asynchronously - get: function(gameId, callback) + // Retrieve all local games (running, completed, imported...) + getAll: function(callback) { dbOperation((db) => { let objectStore = db.transaction('games').objectStore('games'); - if (!gameId) //retrieve all - { - let games = []; - objectStore.openCursor().onsuccess = function(event) { - let cursor = event.target.result; - // if there is still another cursor to go, keep running this code - if (cursor) - { - games.push(cursor.value); - cursor.continue(); - } - else - callback(games); + let games = []; + objectStore.openCursor().onsuccess = function(event) { + let cursor = event.target.result; + // if there is still another cursor to go, keep running this code + if (cursor) + { + games.push(cursor.value); + cursor.continue(); } + else + callback(games); } - else //just one game - { + }); + }, + + // Retrieve any game from its identifiers (locally or on server) + // NOTE: need callback because result is obtained asynchronously + get: function(gameId, callback) + { + // corr games identifiers are integers + if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) + { + ajax("/games", "GET", {gid:gameId}, res => { + callback(res.game); + }); + } + else //local game + { + dbOperation((db) => { + let objectStore = db.transaction('games').objectStore('games'); objectStore.get(gameId).onsuccess = function(event) { callback(event.target.result); } - } - }); + }); + } }, getCurrent: function(callback)