X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Fvariants%2Fen.pug;h=542c2d48d59b8581b30910f6664341efa7b86a5c;hb=e023d74715d327ebd7623079cb778b0def0a1464;hp=fb55730f2072338fd15840584909ce295dba5d48;hpb=dbc79ee67847c36aad6b640b15d25d6fb7f361e5;p=vchess.git diff --git a/client/src/translations/variants/en.pug b/client/src/translations/variants/en.pug index fb55730f..542c2d48 100644 --- a/client/src/translations/variants/en.pug +++ b/client/src/translations/variants/en.pug @@ -15,6 +15,7 @@ p Variants with very few different pieces, and a simplified goal. var varlist = [ "Bishopawns", "Discoduel", + "Dobutsu", "Knightpawns", "Pawns", "Pawnsking", @@ -88,6 +89,7 @@ p Standard pieces versus a team of different pieces. "Empire", "Horde", "Orda", + "Spartan", "Synochess" ] ul @@ -114,6 +116,7 @@ p. Some very powerful like the Amazon, some rather weak like the Grasshopper. - var varlist = [ + "Capablanca", "Eightpieces", "Fullcavalry", "Grand", @@ -122,7 +125,6 @@ p. "Omega", "Ordamirror", "Perfect", - "Schess", "Shako", "Tencubed", "Wildebeest" @@ -131,6 +133,19 @@ ul for v in varlist li #[a(href="/#/variants/"+v) #{v}] +p. + In the following variants, fairy (or not) pieces may + appear later in the game. +- + var varlist = [ + "Musketeer", + "Schess", + "Titan" + ] +ul + for v in varlist + li #[a(href="/#/variants/"+v) #{v}] + h3 Several royal pieces p In these games you must take care of two or more "kings". @@ -176,7 +191,7 @@ ul for v in varlist li #[a(href="/#/variants/"+v) #{v}] -h3 Pieces changing side +h3 Pieces changing side, shared pieces p Pieces' owners (color) may change during the game - @@ -184,8 +199,10 @@ p Pieces' owners (color) may change during the game "Benedict", "Checkered1", "Checkered2", + "Otage", "Pacifist1", - "Pacifist2" + "Pacifist2", + "Pacosako" ] ul for v in varlist @@ -202,7 +219,8 @@ p. "Dark", "Hidden", "Hiddenqueen", - "Synchrone" + "Synchrone1", + "Synchrone2" ] ul for v in varlist @@ -240,9 +258,10 @@ ul h3 Unusual initial setup -p Pawns and / or pieces are switched, which result in a very different game. +p Initial setup causes a lot of captures early in the game. - var varlist = [ + "Doublearmy", "Upsidedown", "Pawnmassacre" ] @@ -258,6 +277,7 @@ p. - var varlist = [ "Coronation", + "Freecapture", "Pocketknight" ] ul @@ -270,16 +290,25 @@ p ...Or leading to a very different strategy: "Antimatter", "Atomic1", "Atomic2", + "Brotherhood", "Checkless" ] ul for v in varlist li #[a(href="/#/variants/"+v) #{v}] -//h3 Initially empty board -// -//Parachute -//"Crown chess" (place all units at move 1) +h3 Initially empty board + +p. + All pieces are progressively added from an empty board. +- + var varlist = [ + "Parachute", + "Screen" + ] +ul + for v in varlist + li #[a(href="/#/variants/"+v) #{v}] h3 Repositioning @@ -291,19 +320,23 @@ p Pieces can be drop on the board, either immediately or later in the game. "Madhouse", "Rampage", "Recycle", + "Shogun", "Teleport" ] ul for v in varlist li #[a(href="/#/variants/"+v) #{v}] -h3 Immobilization +h3 Immobilization, hypnotism -p Pieces can be paralyzed under certain circumstances. +p Pieces can be paralyzed or controlled under certain circumstances. - var varlist = [ + "Hypnotic", + "Isardam", "Koopa", - "Madrasi" + "Madrasi", + "Mesmer" ] ul for v in varlist @@ -314,7 +347,7 @@ h3 Regional and historical variants p (Partial) Game evolution in time and space. - var varlist = [ - "Jangqi", + "Janggi", "Makpong", "Makruk", "Minishogi", @@ -345,9 +378,9 @@ h3 Several moves in one turn p In these variants, you can play two or more moves per turn. - var varlist = [ + "Avalanche", "Doublemove1", "Doublemove2", - "Monster", "Progressive1", "Progressive2" ] @@ -355,11 +388,24 @@ ul for v in varlist li #[a(href="/#/variants/"+v) #{v}] +h3 Single powerful piece versus army + +p Very few but powerful pieces against a full army. +- + var varlist = [ + "Maharajah", + "Monster" + ] +ul + for v in varlist + li #[a(href="/#/variants/"+v) #{v}] + h3 Exchanging pieces positions p Some or all pieces can be swapped. - var varlist = [ + "Joker", "Suction", "Swap", "Switching" @@ -373,10 +419,15 @@ h3 Different objective p Orthodox rules, but the goal is not checkmate (or not only). - var varlist = [ + "Alapo", + "Castle", + "Crossing", "Extinction", "Threechecks", "Kinglet", - "Koth" + "Koth", + "Squatter1", + "Squatter2" ] ul for v in varlist @@ -391,18 +442,20 @@ p. var varlist = [ "Alice", "Ambiguous", + "Bario", "Bicolour", - "Castle", - "Doublearmy", "Evolution", "Forward", - "Freecapture", + "Fusion", "Gridolina", "Hamilton", + "Kingsmaker", "Magnetic", - "Parachute", + "Refusal", + "Relayup", + "Rollerball", + "Selfabsorption", "Takenmake", - "Titan", "Wormhole" ] ul