X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=db471a45b5b832fa69c4db34d9f4f3c48583c631;hb=56c7bb2da0b8425b3dd19d42d33de4d333b965a9;hp=9de239c86e12283ef84aa4e2cda59ef7449d08a9;hpb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 9de239c8..db471a45 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -2,20 +2,10 @@ p.boxed | Two new pieces: camel and wildebeest. Bigger board. | Orthodox rules with a few adaptations. -h3 Specifications - -ul - li Chessboard: 11x10. - li Material: standard + camel + wildebeest. - li Non-capturing moves: standard (+ new pieces). - li Special moves: standard (see below). - li Captures: standard. - li End of game: checkmate or stalemate win. - -h3 Basics - p. - Notation for camel is C and wildebeest is W. A camel moves as a knight but with a + Two new pieces appear on the board, which is extended to 10x11 squares: + a camel and a wildebeest, respectively written C and W. + A camel moves as a knight but with a longer jump: 3 squares in one direction, and 1 left or right after that. The wildebeest combines the moving abilities of a camel and a knight. @@ -41,7 +31,7 @@ p You can win by checkmating or stalemating the enemy king. p. Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change soon enough. + The game seems OK like that, but this may change in the future. h3 Source