X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=aee7cbf02c7e1cdb7a5205177eb45fb54814e94f;hb=83cecc0fec143a6eac6f6632048d99398bd4c0da;hp=7d9dd396e78c81a8947aae98832cfe6224741140;hpb=9a7a1ccca45d083f50d92bc15cd389c14149b50a;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 7d9dd396..aee7cbf0 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -19,17 +19,13 @@ figure.diagram-container h3 Special moves p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 - (one square to the left of bottom-right corner) for large (resp. small) - castle. Same for black on the other side. + Castling is possible, and more flexible than in orthodox game: + the king can slide any number of (free) squares toward the rook, + which will end next to him on the other side. p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. - -p. - Note: the castling rule is more restrictive than described in the original - rules. The game seems OK like that, but this may change in the future. + When a pawn reaches last rank, it can promote + into a queen or a wildebeest (only). h3 Source