X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=7d9dd396e78c81a8947aae98832cfe6224741140;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hp=30516c9a31647bd2c34477216b80f03b20f482bf;hpb=72ccbd6730241771e6ba86b6a5b62597b4c7e2f4;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 30516c9a..7d9dd396 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -1,51 +1,42 @@ p.boxed - | Two new pieces: camel and wildebeest. Bigger board. - | Orthodox rules with a few adaptations. - -h3 Specifications - -ul - li Chessboard: 11x10. - li Material: standard + camel + wildebeest. - li Non-capturing moves: standard (+ new pieces). - li Special moves: standard (see below). - li Captures: standard. - li End of game: checkmate or stalemate win. - -h3 Basics + | Two new pieces: camel and wildebeest. Bigger board. + | Orthodox rules with a few adaptations. p. - Notation for camel is C and wildebeest is W. A camel moves as a knight but with a - longer jump: 3 squares in one direction, and 1 left or right after that. - The wildebeest combines the moving abilities of a camel and a knight. + Two new pieces appear on the board, which is extended to 10x11 squares: + a camel and a wildebeest, respectively written C and W. + A camel moves as a knight but with a + longer jump: 3 squares in one direction, and 1 left or right after that. + The wildebeest combines the moving abilities of a camel and a knight. + +p You can win by checkmating or stalemating the enemy king. figure.diagram-container - .diagram - | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: - figcaption Squares reachable by the white camel on e5. + .diagram + | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: + figcaption Squares reachable by the white camel on e5. h3 Special moves p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 - (one square to the left of bottom-right corner) for large (resp. small) castle. - Same for black on the other side. + Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 + (one square to the left of bottom-right corner) for large (resp. small) + castle. Same for black on the other side. p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. - -h3 End of the game - -p You can win by checkmating or stalemating the enemy king. + Promotion occurs when pawns reach last rank. + They can only transform into a queen or a wildebeest. p. - Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change soon enough. + Note: the castling rule is more restrictive than described in the original + rules. The game seems OK like that, but this may change in the future. h3 Source p - | The - a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page - | nbsp;on chessvariants.com. + | The + a(href="https://www.chessvariants.com/large.dir/wildebeest.html") + | Wildebeest page + |  on chessvariants.com. + +p Inventor: R. Wayne Schmittberger (1992)