X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=5f0b631168dec65577671eb54e8687c803353e91;hb=1943de6b9d55716dac4ef8b5672bed803d8d43f9;hp=4618616641990a5493a811cfd3a721be5e0ab236;hpb=aafe9f160744bf8f507d1cebd398cc11d798e090;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 46186166..5f0b6311 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -9,6 +9,8 @@ p. longer jump: 3 squares in one direction, and 1 left or right after that. The wildebeest combines the moving abilities of a camel and a knight. +p You can win by checkmating or stalemating the enemy king. + figure.diagram-container .diagram | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: @@ -17,25 +19,20 @@ figure.diagram-container h3 Special moves p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 - (one square to the left of bottom-right corner) for large (resp. small) castle. - Same for black on the other side. - -p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. - -h3 End of the game - -p You can win by checkmating or stalemating the enemy king. + Castling is possible, and more flexible than in orthodox game: + the king can slide any number of (free) squares toward the rook, + which will end next to him on the other side. p. - Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change in the future. + When a pawn reaches last rank, it can promote + into a queen or a wildebeest (only). h3 Source p | The - a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page + a(href="https://www.chessvariants.com/large.dir/wildebeest.html") + | Wildebeest page |  on chessvariants.com. + +p Inventor: R. Wayne Schmittberger (1987)