X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=16323ee6c7541a51b63bb454258b4b5d1de8de15;hb=278a28a16bfee8c64746e2ec1423259009bff886;hp=9de239c86e12283ef84aa4e2cda59ef7449d08a9;hpb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 9de239c8..16323ee6 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -2,23 +2,15 @@ p.boxed | Two new pieces: camel and wildebeest. Bigger board. | Orthodox rules with a few adaptations. -h3 Specifications - -ul - li Chessboard: 11x10. - li Material: standard + camel + wildebeest. - li Non-capturing moves: standard (+ new pieces). - li Special moves: standard (see below). - li Captures: standard. - li End of game: checkmate or stalemate win. - -h3 Basics - p. - Notation for camel is C and wildebeest is W. A camel moves as a knight but with a + Two new pieces appear on the board, which is extended to 10x11 squares: + a camel and a wildebeest, respectively written C and W. + A camel moves as a knight but with a longer jump: 3 squares in one direction, and 1 left or right after that. The wildebeest combines the moving abilities of a camel and a knight. +p You can win by checkmating or stalemating the enemy king. + figure.diagram-container .diagram | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: @@ -27,25 +19,21 @@ figure.diagram-container h3 Special moves p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 - (one square to the left of bottom-right corner) for large (resp. small) castle. - Same for black on the other side. + Castling is possible, and more flexible than in orthodox game: + the king can slide any number of (free) squares toward the rook, + which will end next to him on the other side. p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. - -h3 End of the game - -p You can win by checkmating or stalemating the enemy king. - -p. - Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change soon enough. + When a pawn reaches the last rank, it promotes into a queen or a + wildebeest (only). Promotion is also possible (optionally) on 9th rank. + This is an experimental addition to the official rules. h3 Source p | The - a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page - | nbsp;on chessvariants.com. + a(href="https://www.chessvariants.com/large.dir/wildebeest.html") + | Wildebeest page + |  on chessvariants.com. + +p Inventor: R. Wayne Schmittberger (1987)