X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;fp=client%2Fsrc%2Ftranslations%2Frules%2FWildebeest%2Fen.pug;h=9de239c86e12283ef84aa4e2cda59ef7449d08a9;hb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;hp=30516c9a31647bd2c34477216b80f03b20f482bf;hpb=f5f51daf4515c43d11bc5d739660ac213abec613;p=vchess.git diff --git a/client/src/translations/rules/Wildebeest/en.pug b/client/src/translations/rules/Wildebeest/en.pug index 30516c9a..9de239c8 100644 --- a/client/src/translations/rules/Wildebeest/en.pug +++ b/client/src/translations/rules/Wildebeest/en.pug @@ -1,51 +1,51 @@ p.boxed - | Two new pieces: camel and wildebeest. Bigger board. - | Orthodox rules with a few adaptations. + | Two new pieces: camel and wildebeest. Bigger board. + | Orthodox rules with a few adaptations. h3 Specifications ul - li Chessboard: 11x10. - li Material: standard + camel + wildebeest. - li Non-capturing moves: standard (+ new pieces). - li Special moves: standard (see below). - li Captures: standard. - li End of game: checkmate or stalemate win. + li Chessboard: 11x10. + li Material: standard + camel + wildebeest. + li Non-capturing moves: standard (+ new pieces). + li Special moves: standard (see below). + li Captures: standard. + li End of game: checkmate or stalemate win. h3 Basics p. - Notation for camel is C and wildebeest is W. A camel moves as a knight but with a - longer jump: 3 squares in one direction, and 1 left or right after that. - The wildebeest combines the moving abilities of a camel and a knight. + Notation for camel is C and wildebeest is W. A camel moves as a knight but with a + longer jump: 3 squares in one direction, and 1 left or right after that. + The wildebeest combines the moving abilities of a camel and a knight. figure.diagram-container - .diagram - | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: - figcaption Squares reachable by the white camel on e5. + .diagram + | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: + figcaption Squares reachable by the white camel on e5. h3 Special moves p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 - (one square to the left of bottom-right corner) for large (resp. small) castle. - Same for black on the other side. + Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 + (one square to the left of bottom-right corner) for large (resp. small) castle. + Same for black on the other side. p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. + Promotion occurs when pawns reach last rank. + They can only transform into a queen or a wildebeest. h3 End of the game p You can win by checkmating or stalemating the enemy king. p. - Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change soon enough. + Note: the castling rule is more restrictive than described in the original rules. + The game seems OK like that, but this may change soon enough. h3 Source p - | The - a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page - | nbsp;on chessvariants.com. + | The + a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page + | nbsp;on chessvariants.com.