X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FShatranj%2Fen.pug;h=76a2ce8dc3da47602c323cfb203452d17b048dc4;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hp=4f56997b73df9654a251df7b2282231e2d770648;hpb=a4eca0dccda8c2cb8cc09bb0b3abdfff06214719;p=vchess.git diff --git a/client/src/translations/rules/Shatranj/en.pug b/client/src/translations/rules/Shatranj/en.pug index 4f56997b..76a2ce8d 100644 --- a/client/src/translations/rules/Shatranj/en.pug +++ b/client/src/translations/rules/Shatranj/en.pug @@ -1 +1,40 @@ -p TODO +p.boxed + | Bishops and queen are less powerful then in standard chess. + +ul + li Elephants replace the orthodox bishops. + li General or vizir replace the orthodox queen. + li The only special pawn move is the promotion, always to a vizir. + li There is no castling option. + li. + Stalemate or bare king counts as a win, but two bare kings count as a draw. +p. + Note: I didn't find nice images for general and elephants. + Please tell me if you have some :) + +p + | I implemented a slightly different version of Shatranj + | as described for example + a(href="https://www.chessvariants.com/historic.dir/shatranj.html") + | on chessvariants.com + | , because otherwise elephants could only evolve on a quarter of the board, + | and the vizirs would be colorbound as well as the promoted pawns. + +p. + So, while trying to keep the feeling of this old game, + here is what I came up with: +ul + li. + Elephants can move by one or two squares diagonally. + Only the 2-squares moves (maybe jumping over a piece) can capture. + li. + Generals can move (without capturing) to any adjacent square + horizontally or vertically. + They capture on any diagonally adjacent square, so that a general + corresponds to a natural pawn promotion. +p All other pieces move like in orthodoxe chess. + +figure.diagram-container + .diagram + | fen:2bkn3/7R/2qPP3/8/8/3n4/1r3r2/3K4: + figcaption White can mate in two moves: see problems section.