X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FMagnetic%2Fen.pug;h=f7dd02f01ecf936f80ed2d95a1dddbfa37259ab7;hb=56c7bb2da0b8425b3dd19d42d33de4d333b965a9;hp=cca263a6a027d7f18f13787edee3300cb28849ed;hpb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;p=vchess.git diff --git a/client/src/translations/rules/Magnetic/en.pug b/client/src/translations/rules/Magnetic/en.pug index cca263a6..f7dd02f0 100644 --- a/client/src/translations/rules/Magnetic/en.pug +++ b/client/src/translations/rules/Magnetic/en.pug @@ -2,18 +2,6 @@ p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard. - li Non-capturing moves: standard + magnetic effect. - li Special moves: no en-passant + magnetic effect. - li Captures: standard + magnetic effect. - li End of game: capture the king. - -h3 Basics - p. Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. @@ -33,14 +21,14 @@ p. change anything on the board. They also block magnetic actions which go in their direction. -p Castling is possible, but no en-passant captures. +p. + Castling is possible, but no en-passant captures. + While castling, the changes are made by the rook movement. h3 End of the game p Win by capturing opponent's king. There is no notion of check or stalemate here. -p Note: while castling, the changes are made by the rook movement. - h3 Source p