X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FMagnetic%2Fen.pug;h=67114031950cff8d081f73a6bdb88b8835995604;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hp=cca263a6a027d7f18f13787edee3300cb28849ed;hpb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;p=vchess.git diff --git a/client/src/translations/rules/Magnetic/en.pug b/client/src/translations/rules/Magnetic/en.pug index cca263a6..67114031 100644 --- a/client/src/translations/rules/Magnetic/en.pug +++ b/client/src/translations/rules/Magnetic/en.pug @@ -2,24 +2,15 @@ p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard. - li Non-capturing moves: standard + magnetic effect. - li Special moves: no en-passant + magnetic effect. - li Captures: standard + magnetic effect. - li End of game: capture the king. - -h3 Basics - p. Every piece has a charge generating a magnetic field, except the two kings - which have a neutral charge. - Pieces of the same color have let's say a positive charge, - while the others have a negative charge. - After each move positive charges attract negative ones, and repel positive ones. + which have a neutral charge. Pieces of the same color have let's say a + positive charge, while the others have a negative charge. After each move + positive charges attract negative ones, and repel positive ones. + +p. + Win by capturing opponent's king. There is no notion of check or stalemate + here. figure.diagram-container .diagram.diag12 @@ -29,20 +20,19 @@ figure.diagram-container figcaption Left: before white move Qd5. Right: after this move. p. - Remember that since kings have a neutral charge, any of their movement does not - change anything on the board. They also block magnetic actions which go in - their direction. + Remember that since kings have a neutral charge, any of their movement does + not change anything on the board. They also block magnetic actions which go + in their direction. -p Castling is possible, but no en-passant captures. - -h3 End of the game - -p Win by capturing opponent's king. There is no notion of check or stalemate here. - -p Note: while castling, the changes are made by the rook movement. +p. + Castling is possible, but no en-passant captures. + While castling, the changes are made by the rook movement. h3 Source p - a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess - | on chessvariants.com. + a(href="https://www.chessvariants.com/other.dir/magnetic.html") + | Magnetic chess + |  on chessvariants.com. + +p Inventors: Joao Pedro Neto and Claude Chaunier (1996)