X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FMagnetic%2Fen.pug;h=2b5a9ed2935a523a3a0de8226f502a5aef708e85;hb=e791b158ca5c86c4ed9267c957ad7bb5c9870f60;hp=cca263a6a027d7f18f13787edee3300cb28849ed;hpb=7dc18cbeaba1419709afde850ac44ecc1e0c89ec;p=vchess.git diff --git a/client/src/translations/rules/Magnetic/en.pug b/client/src/translations/rules/Magnetic/en.pug index cca263a6..2b5a9ed2 100644 --- a/client/src/translations/rules/Magnetic/en.pug +++ b/client/src/translations/rules/Magnetic/en.pug @@ -2,18 +2,6 @@ p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard. - li Non-capturing moves: standard + magnetic effect. - li Special moves: no en-passant + magnetic effect. - li Captures: standard + magnetic effect. - li End of game: capture the king. - -h3 Basics - p. Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. @@ -21,6 +9,8 @@ p. while the others have a negative charge. After each move positive charges attract negative ones, and repel positive ones. +p Win by capturing opponent's king. There is no notion of check or stalemate here. + figure.diagram-container .diagram.diag12 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: @@ -33,13 +23,9 @@ p. change anything on the board. They also block magnetic actions which go in their direction. -p Castling is possible, but no en-passant captures. - -h3 End of the game - -p Win by capturing opponent's king. There is no notion of check or stalemate here. - -p Note: while castling, the changes are made by the rook movement. +p. + Castling is possible, but no en-passant captures. + While castling, the changes are made by the rook movement. h3 Source