X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FJanggi%2Fen.pug;h=99c2f081528effd9e8d1a6a9456b02c6fe3ea358;hb=45d52e8a6a0faa784a545eae7b1ea551c3e8061b;hp=5c3d09c6b7f355f0fa37ada1a254c4b6fe2ea9bf;hpb=2baa6f2c65b1d6289b3cf5fbc88bba2897cca58c;p=vchess.git diff --git a/client/src/translations/rules/Janggi/en.pug b/client/src/translations/rules/Janggi/en.pug index 5c3d09c6..99c2f081 100644 --- a/client/src/translations/rules/Janggi/en.pug +++ b/client/src/translations/rules/Janggi/en.pug @@ -1,6 +1,103 @@ p.boxed - | TODO: Korean Chess + | Korean Chess, with different pieces behaving + | differently than orthodox chess. -p https://www.pychess.org/variant/janggi +p. + Pieces stand on intersections rather than squares: this is purely aesthetic, + and doesn't affect movements' descriptions. -p https://fr.wikipedia.org/wiki/Janggi +p + | Initial position is almost the same as in + a(href="/#/variants/Xiangqi") Xiangqi + | , with the exception of the kings in the middle of the palaces. + | Also, at the first move you may choose to swap knight and elephant + | positions: either both, or on one side only. + +p More precisely, at first move: +ul + li White can keep the initial setup by playing a pass move, or + li + | exchange knight / elephant positions on either side, and then + ul + li pass (by bringing your king onto the enemy king), or + li exchange positions on the other side too. +p Then it's Black turn to do the same, and the game starts. + +figure.diagram-container + .diagram.diag12 + | fen:rnea1aenr/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RNEA1AENR: + .diagram.diag22 + | fen:rnea1aner/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RENA1AENR: + figcaption Left: initial position. Right: after rearranging. + +h3 Pieces movements + +ul + li. + The King moves along any line of the palace, but cannot leave the palace. + The same goes for his Advisors. + Contrary to Xiangqi, kings can face each other on a file, but if this + situation lasts two half moves, the game is a draw: "bikjang". + li. + Rooks and knights move like in orthodox chess, but the knight does not + jump: it goes one square orthogonally first, then one diagonally. + If the first is occupied, the move is impossible. + li. + Elephants move like knights, but one square diagonally further: they + land at the opposite corner of a 2 x 3 rectangle, and intermediate squares + must be free. + li. + The Cannons move like rooks but need a piece on their way to jump first. + That is to say, on an empty rank or file cannons cannot move at all. + They can only reach the squares behind the first obstacle. + Moreover, a cannon cannot jump over or capture another cannon. + li. + Pawns behave like promoted pawns from Xiangqi: they move one square + forward or lateraly. + +p. + Additionally, cannons, rooks and pawns may move along the palace diagonals. + Also, it's possible to pass instead of playing a move. + Two consecutive passes result in a draw. + +figure.diagram-container + .diagram.diag12 + | fen:4r4/9/4n4/9/9/2r1Cr2c/9/4C4/9/9 a5,b5,e9,e10,g5,h5: + .diagram.diag22 + | fen:9/9/2r6/9/9/4EP3/3p5/5p3/9/9 b7,b3,c2,c8,g8: + figcaption Left: Cannon moves. Right: Elephant moves. + +h3 Pieces valuation + +p These are the official values: + +table + tr + th Piece + th Value + tr + td Chariot + td 13 + tr + td Cannon + td 7 + tr + td Horse + td 5 + tr + td Elephant + td 3 + tr + td Advisor + td 3 + tr + td Pawn + td 2 + +h3 More information + +p + | This variant is playable on + a(href="https://www.pychess.org/variant/janggi") + | pychess-variants + | . See also the Wikipedia page.