X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FEmergo%2Fen.pug;fp=client%2Fsrc%2Ftranslations%2Frules%2FEmergo%2Fen.pug;h=8c24bd6ade1f0895e8091353d6f26acaacc668c0;hb=d982fffc441a0443be90ba6f57a94d1d60b702c8;hp=3a33838b753f9d13b391064047cf5cc9497e36bc;hpb=259035ec507062fdfc7158ac62b68c722404bfdf;p=vchess.git diff --git a/client/src/translations/rules/Emergo/en.pug b/client/src/translations/rules/Emergo/en.pug index 3a33838b..8c24bd6a 100644 --- a/client/src/translations/rules/Emergo/en.pug +++ b/client/src/translations/rules/Emergo/en.pug @@ -1,2 +1,62 @@ p.boxed - | TODO + | Similar to Checkers, with prisoners stacked below capturers. + +p + | The 9x9 board is initially empty. + | Each player receives 12 stackable pieces, "in hand". + | At each turn, a player must either + ul + li. + Enter a new piece on the board such that the opponent cannot capture it. + However, if a capture is already possible before the move, then + the piece can be dropped anywhere. + White cannot place a piece in the center at move 1. + li Play a move on the board, along diagonals. + +p. + Simple moves are Ferz moves: one step diagonally. + Captures work exactly as in Checkers: by jumping over a diagonally adjacent + piece to land on a free square just behind. + However, the resulting situation is more complex. See below. + If a capture is possible, then it must be played; in this case no piece can + be introduced on the board. + +p TODO: diagram + +p. + Let us consider each unit as a compound entity containing W white pieces + and B black ones (initially W = 1 and B = 0 for white units, + and vice-versa for black). + Captures can then be described formally as follows. + +p. + As white: + If W1/B1 jumps over W2/B2 at square S2 to land on S1', then + W1/(B1+1) arrives on S1' and W2/(B2-1) remains on S2. + If W2 = B2 - 1 = 0, nothing remains at the captured unit location. + As black: exchange W and B above. + +p. + In other words, each unit is a stack of friendly and enemy pieces, with + friendly pieces on top. After each capture, the prisoners part of the + stack is incremented, while the "jailers" counterpart at the captured + location decreases by one. + +p. + When several capturing chains are available, + the player has to select one of the longest (as in Checkers). + +p TODO: diagram (from mindsports.nl) + +h3 More information + +p + | See the + a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules") + | Emergo page + |  on the author's website. + | Rules are also described on + a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter + | , where you can also play this game. + +p Inventors: Christian Freeling and Ed van Zon (1986)