X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FDoublemove2%2Fen.pug;fp=client%2Fsrc%2Ftranslations%2Frules%2FDoublemove2%2Fen.pug;h=c1bda2eec51b5a47e565652f334268139b47154c;hb=b406466b0f0ce67451f1718053e5f5691d6507fb;hp=0000000000000000000000000000000000000000;hpb=d1a0cce3c1e05352c6017a77186b5e31a523490f;p=vchess.git diff --git a/client/src/translations/rules/Doublemove2/en.pug b/client/src/translations/rules/Doublemove2/en.pug new file mode 100644 index 00000000..c1bda2ee --- /dev/null +++ b/client/src/translations/rules/Doublemove2/en.pug @@ -0,0 +1,52 @@ +p.boxed + | Move twice at every turn. + +p. + The only difference with orthodox chess is the double-move rule, + but this affects the game a lot. + +p. + At the very first move of the game, white make only one move - as usual. + However, after that and for all the game each side must play twice at + every turn. The goal is to checkmate. + +figure.diagram-container + .diagram.diag12 + | fen:rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR: + .diagram.diag22 + | fen:r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR: + figcaption. + Left: after the moves 1.e4 e5, the 'd' pawn is pinned. + Right: the black king is under check. + +p. + In the diagram position on the left, after the first black move ...e5, + the 'd' pawn is pinned because moving it would allow 2.Bb5,Bxe8 capturing + the king. + On the right, after 2.Qf3,Bc4 black king is under check because of + the options 3.Bxf7,Bxe8 or 3.Qxf7,Qxe8. + +h3 En-passant capture + +p. + Capturing en-passant is allowed under certain conditions. + If the opponent moved a pawn allowing such a capture (once or twice), + then (to take it) you must capture en-passant at the first move of your turn. + After that, if (and only if) there is another en-passant capture available + you can play it on the second move. + +p. + Note: if a pawn 2-squares jump was made and then a piece landed at the + en-passant square at the second move, a pawn capture on this square + takes only the piece. + And, if a pawn advanced twice then en-passant capture + on its first movement is impossible (the pawn is now "too far"). + +h3 More information + +p + | This variant is derived from + a(href="/variants/Doublemove1") Marseillais chess + | . It is also playable + a(href="https://greenchess.net/rules.php?v=double-move") on greenchess + | .