X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FCheckered%2Fen.pug;h=1c33f9083b51e4afbda516f5651679ec3c5aea0b;hb=eb2d61de8d569470fa329a484efe9bab420b2b82;hp=befc6cb1b20591b512b255ccd6380507da7ecc76;hpb=4f298adbee00942323fc7ec517117552aeb5a08a;p=vchess.git diff --git a/client/src/translations/rules/Checkered/en.pug b/client/src/translations/rules/Checkered/en.pug index befc6cb1..1c33f908 100644 --- a/client/src/translations/rules/Checkered/en.pug +++ b/client/src/translations/rules/Checkered/en.pug @@ -1,27 +1,17 @@ p.boxed - | The capture of an enemy piece produces a new "checkered" piece belonging - | to both players. + | The capture of an enemy piece produces a new "checkered" piece belonging + | to both players. figure.showPieces.text-center - img(src="/images/pieces/Checkered/cp.svg") - img(src="/images/pieces/Checkered/cr.svg") - img(src="/images/pieces/Checkered/cn.svg") - img(src="/images/pieces/Checkered/cb.svg") - img(src="/images/pieces/Checkered/cq.svg") - figcaption Checkered pieces, born after captures. + img(src="/images/pieces/Checkered/cp.svg") + img(src="/images/pieces/Checkered/cr.svg") + img(src="/images/pieces/Checkered/cn.svg") + img(src="/images/pieces/Checkered/cb.svg") + img(src="/images/pieces/Checkered/cq.svg") + figcaption Checkered pieces, born after captures. p Note: the initial French name for this variant is "l'Échiqueté". -h3 Specifications - -ul - li Chessboard: standard. - li Material: additional checkered pieces. - li Non-capturing moves: standard; see below. - li Special moves: standard; see below. - li Captures: standard; see below. - li End of game: standard. - p The game potentially evolves in two stages. h2.stageDelimiter Stage 1 @@ -29,98 +19,102 @@ h2.stageDelimiter Stage 1 h3 Basics ol - li - | Each capture produces a new piece, taking on nature of - | the capturing or captured one. - li - | The new piece arising from a capture has a new color: - | "checkered", as illustrated above. - li - | All checkered pieces belong to the player in turn and can - | capture the opponents pieces. + li + | Each capture produces a new piece, taking on nature of + | the capturing or captured one. + li + | The new piece arising from a capture has a new color: + | "checkered", as illustrated above. + li + | All checkered pieces belong to the player in turn and can + | capture the opponents pieces. p Remarks: ul - li. - A non-capturing checkered move cannot be "undone" right after since - this would repeat the same position. - li Checkered pieces cannot be captured. + li. + A non-capturing checkered move cannot be "undone" right after since + this would repeat the same position. + li Checkered pieces cannot be captured. figure.diagram-container - .diagram - | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1: - figcaption. - Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, - because piece's nature changed. + .diagram + | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1: + figcaption. + Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, + because piece's nature changed. -h3 Pions +h3 Pawns ul - li. - Pawns can jump two squares only from their initial rank, and only once in the game: - a checkered pawn returning on the pawns' start rank cannot jump. However: - li. - A pawn captured on its starting square (thus becoming "checkered") keeps the - right to advance two squares. - li. - Checkered pawns cannot capture en passant, because while the pawn was "passing" - they were of the same color. - -p.bold.bigfont If you wanna play, you can stop reading here. + li. + Pawns can jump two squares only from their initial rank, and only once in + the game. A checkered pawn keeps this right if the starting pawn + did not use it. + li. + Checkered pawns cannot capture en passant, because while the pawn was + "passing" they were of the same color. h3 Stalemate or checkmate? p. - The following diagram seems to show a mating pattern, but the king if - "attacked" by a checkered pawn – which still belongs to white. - Therefore, it can be considered that it's not really a check because - white is unable to "give back the turn". - Without the black bishop on a7 it would be mate (without debate), because - the king could virtually go to g1 before being captured by the pawn-chamaleon. + The following diagram seems to show a mating pattern, but the king if + "attacked" by a checkered pawn – which still belongs to white. + Therefore, it can be considered that it's not really a check because + white is unable to "give back the turn". + Without the black bishop on a7 it would be mate (without debate), because + the king could virtually go to g1 before being captured by the + chameleon pawn. figure.diagram-container - .diagram - | fen:7k/b5pp/8/8/8/8/6ss/7K: - figcaption After 1...g2+(#?) + .diagram + | fen:7k/b5pp/8/8/8/8/6ss/7K: + figcaption After 1...g2+(#?) p. - The interface considers that it's mate in both cases, following the idea - "it's checkmate if we cannot move, and the opponent on its turn could - take the king" (maybe after an impossible move). + The interface considers that it's mate in both cases, following the idea + "it's checkmate if we cannot move, and the opponent on its turn could + take the king" (maybe after an impossible move). h2.stageDelimiter Stage 2 -p.warn This stage is not (and probably will never be) implemented. +p.italic. + This stage can be disabled by unselecting "With switch" at game creation. p. - During the game one of the two players can decide to take control of the - checkered pieces. - They thus become autonomous and vulnerable to being captured - stage 2 begins. - The other player is in charge of both the white and black pieces, and tries to - eliminate checkered pieces. - The checkered side wins by checkmating either the white or black king. - -h4 Variant of stage 2 + During the game one of the two players can decide to take control of the + checkered pieces. + They thus become autonomous and vulnerable to being captured - stage 2 + begins. The other player is in charge of both the white and black pieces, and + tries to eliminate checkered pieces. + The checkered side wins by checkmating either the white or black king. + +p. + To take the checkered pieces, play a move that "takes opponent's king" with + your king, and then execute a move. This is possible only if no such move + can capture a king. + +h4 Variant of stage 2 (unimplemented) p. - An observer could decide to join the game by taking the checkered pieces - at any moment. - It then becomes a chess game with three players, with some subtelties to be resolved. - It was tested in some (real life) games organised by the variant creator. + An observer could decide to join the game by taking the checkered pieces + at any moment. + It then becomes a chess game with three players, with some subtelties to be + resolved. It was tested in some (real life) games organised by the variant + inventor. h3 Special moves p Checkered pawns can... ul - li move and capture in either direction; - li take en passant, - li be promoted on either the first or eighth row. + li move and capture in either direction; + li take en passant, + li be promoted on either the first or eighth row. h3 Credits ul - li. - The rules of Checkered Chess were thought up by Patrick Bernier and developed - with the help of Benjamin Auder. - li. - Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud - and Frédéric Fradet. + li. + The rules of Checkered Chess were thought up by Patrick Bernier and + developed with the help of Benjamin Auder around 2011-2012. + li. + Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent + Nouhaud and Frédéric Fradet.