X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FCheckered%2Fen.pug;fp=client%2Fsrc%2Ftranslations%2Frules%2FCheckered%2Fen.pug;h=1c33f9083b51e4afbda516f5651679ec3c5aea0b;hb=eb2d61de8d569470fa329a484efe9bab420b2b82;hp=0000000000000000000000000000000000000000;hpb=d807470f965d4d60a7fe6e1320ac7dfd3f0ea03f;p=vchess.git diff --git a/client/src/translations/rules/Checkered/en.pug b/client/src/translations/rules/Checkered/en.pug new file mode 100644 index 00000000..1c33f908 --- /dev/null +++ b/client/src/translations/rules/Checkered/en.pug @@ -0,0 +1,120 @@ +p.boxed + | The capture of an enemy piece produces a new "checkered" piece belonging + | to both players. + +figure.showPieces.text-center + img(src="/images/pieces/Checkered/cp.svg") + img(src="/images/pieces/Checkered/cr.svg") + img(src="/images/pieces/Checkered/cn.svg") + img(src="/images/pieces/Checkered/cb.svg") + img(src="/images/pieces/Checkered/cq.svg") + figcaption Checkered pieces, born after captures. + +p Note: the initial French name for this variant is "l'Échiqueté". + +p The game potentially evolves in two stages. + +h2.stageDelimiter Stage 1 + +h3 Basics + +ol + li + | Each capture produces a new piece, taking on nature of + | the capturing or captured one. + li + | The new piece arising from a capture has a new color: + | "checkered", as illustrated above. + li + | All checkered pieces belong to the player in turn and can + | capture the opponents pieces. + +p Remarks: +ul + li. + A non-capturing checkered move cannot be "undone" right after since + this would repeat the same position. + li Checkered pieces cannot be captured. + +figure.diagram-container + .diagram + | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1: + figcaption. + Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, + because piece's nature changed. + +h3 Pawns + +ul + li. + Pawns can jump two squares only from their initial rank, and only once in + the game. A checkered pawn keeps this right if the starting pawn + did not use it. + li. + Checkered pawns cannot capture en passant, because while the pawn was + "passing" they were of the same color. + +h3 Stalemate or checkmate? + +p. + The following diagram seems to show a mating pattern, but the king if + "attacked" by a checkered pawn – which still belongs to white. + Therefore, it can be considered that it's not really a check because + white is unable to "give back the turn". + Without the black bishop on a7 it would be mate (without debate), because + the king could virtually go to g1 before being captured by the + chameleon pawn. + +figure.diagram-container + .diagram + | fen:7k/b5pp/8/8/8/8/6ss/7K: + figcaption After 1...g2+(#?) + +p. + The interface considers that it's mate in both cases, following the idea + "it's checkmate if we cannot move, and the opponent on its turn could + take the king" (maybe after an impossible move). + +h2.stageDelimiter Stage 2 + +p.italic. + This stage can be disabled by unselecting "With switch" at game creation. + +p. + During the game one of the two players can decide to take control of the + checkered pieces. + They thus become autonomous and vulnerable to being captured - stage 2 + begins. The other player is in charge of both the white and black pieces, and + tries to eliminate checkered pieces. + The checkered side wins by checkmating either the white or black king. + +p. + To take the checkered pieces, play a move that "takes opponent's king" with + your king, and then execute a move. This is possible only if no such move + can capture a king. + +h4 Variant of stage 2 (unimplemented) +p. + An observer could decide to join the game by taking the checkered pieces + at any moment. + It then becomes a chess game with three players, with some subtelties to be + resolved. It was tested in some (real life) games organised by the variant + inventor. + +h3 Special moves + +p Checkered pawns can... +ul + li move and capture in either direction; + li take en passant, + li be promoted on either the first or eighth row. + +h3 Credits + +ul + li. + The rules of Checkered Chess were thought up by Patrick Bernier and + developed with the help of Benjamin Auder around 2011-2012. + li. + Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent + Nouhaud and Frédéric Fradet.