X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FChakart%2Fen.pug;h=9360d3e80836f97a7a91b5e4fb47f32b6648d581;hb=d73b8521ac4ee2754b0465db43321990f3ae53b7;hp=5b5847d501852b3c2ad48a8e7bd72be2cd617823;hpb=77fc0c65efaa226730bb8dc2323c22810e5d4fc0;p=vchess.git diff --git a/client/src/translations/rules/Chakart/en.pug b/client/src/translations/rules/Chakart/en.pug index 5b5847d5..9360d3e8 100644 --- a/client/src/translations/rules/Chakart/en.pug +++ b/client/src/translations/rules/Chakart/en.pug @@ -29,6 +29,7 @@ ul The king (Peach) can "throw a shell" on an enemy reachable by a queen, once in the game. A promoted king also has this power, if not already used. The capture is done remotely without moving. +p The king cannot castle, and pawns don't capture en passant. figure.diagram-container .diagram @@ -38,8 +39,8 @@ figure.diagram-container p. So the goal is to capture Peach :) If pawns promoted into king, then all of them must be captured. - Since it still looked too easy '^^ the 4 mentioned objects - alter the played move, generally at random: + Since it still looked too easy '^^ the 4 mentioned objects + alter the played move, generally at random: ul li. A king or a pawn arriving on a mushroom advance one square further @@ -48,12 +49,12 @@ ul Pawns can "eat" objects diagonally too. li. A rook, bishop or queen arriving on a mushroom can jump over the very next - piece in the movement direction, if the square right after isn't occupied - by a piece of its color. - If the opponent stands there, he is captured. + piece in the movement direction, if the square right after + isn't occupied by a piece. li. A piece arriving on a banana (resp. bomb) is redirected at random by one square in an orthogonal (resp. diagonal) direction, if possible. + If a piece stands on that square, then it is captured. p. The effects can cumulate, as illustrated on the diagram: the bishop "captures" the banana on e4, and is then redirected twoard e5: @@ -77,8 +78,8 @@ p. first the positive, then the negative. ul li. - King Boo (*B) let you exchange the position of the playing piece with any - of the pieces of the board. + King Boo (*B) let you exchange the position of one of your pieces with + any of the pieces of the board. li Koopa (*K) drives the piece back onto its initial square. li. Toadette (*T) allows to place a captured piece on the board (on an empty @@ -87,7 +88,7 @@ ul li. Chomp (*C) eats the piece, which is thus captured. If it's Peach, then you have lost :) - li Daisy (*D) allows to play again with the same piece. + li Daisy (*D) allows to play again with any of your pieces. li. Bowser (*M) immobilizes the piece (which turns into yellow or red). It won't be allowed to move on next turn.