X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FChakart%2Fen.pug;h=450c487a4f57133413a057a6c1704ff7c5b1bee1;hb=596e24d030f94682a31df74799c13eb792a63cdf;hp=9b5f9a4e5415c805a0f4efcbd876399b5cbed48e;hpb=00eef1ca12534a43cb8e2e12155a46c00353eac2;p=vchess.git diff --git a/client/src/translations/rules/Chakart/en.pug b/client/src/translations/rules/Chakart/en.pug index 9b5f9a4e..450c487a 100644 --- a/client/src/translations/rules/Chakart/en.pug +++ b/client/src/translations/rules/Chakart/en.pug @@ -1,7 +1,120 @@ p.boxed. - TODO + Some moves have random effects. The goal is to capture the enemy king. -// TODO: banane ou bombe redirige vers bonus, puis enchaînement -// (mushroom ou egg ou autre banane...etc) -// Example a1 to a5 banana => b5 mushroom => jump over c5, arrive on d5, egg -// Possible en sortant les fonctions applyEffect() de getBasicMove() ? +p + | Pieces move as usual, but they all hide a special "power" inspired by + a(href="https://fr.wikipedia.org/wiki/Mario_Kart") Mario Kart + | : +ul + li. + The pawn (Toad) leaves a "turbo" mushroom one square before its + destination. This corresponds to its initial square, except after the + potential initial two squares move. + li. + The knight (Yoshi) let an egg on the first intermediate square + orthogonally adjacent in the direction of the movement. If this is not + possible, then the egg stays on the initial square. + li. + The rook (Donkey) put a banana on a square diagonally adjacent to the + arrival one, if possible. In case of multiple options the choice is left + to the player (click on a square after your move). + li. + The bishop (Wario) put a bomb on a square orthogonally adjacent to the + arrival one, if possible. You can also choose the square. + li. + The queen (Mario) can play a stealth move once in the game: choose the + empty square when the queen is going to an empty square. After this move, + the opponent will know that a queen moved but not where. + A promoted queen also has this power if not already used. + li. + The king (Peach) can "throw a shell" on an enemy reachable by a queen, + once in the game. A promoted king also has this power, if not already used. + The capture is done remotely without moving. + +figure.diagram-container + .diagram + | fen:qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR: + figcaption After 1.d4 Nf6 2.Bb4 (put a bomb on c4). + +p. + So the goal is to capture Peach :) + If pawns promoted into king, then all of them must be captured. + Since it still looked too easy '^^ the 4 mentioned objects + alter the played move, generally at random: +ul + li. + A king or a pawn arriving on a mushroom advance one square further + (two if the pawn just moved two squares), while a knight jump another + time in the same direction, if possible. + Pawns can "eat" objects diagonally too. + li. + A rook, bishop or queen arriving on a mushroom can jump over the very next + piece in the movement direction, if the square right after isn't occupied + by a piece of its color. + If the opponent stands there, he is captured. + li. + A piece arriving on a banana (resp. bomb) is redirected at random by one + square in an orthogonal (resp. diagonal) direction, if possible. +p. + The effects can cumulate, as illustrated on the diagram: + the bishop "captures" the banana on e4, and is then redirected twoard e5: + mushroom, it jumps over the black pawn to ends on the bomb on e7, which + sends it on d6 (f6 and f8 were possible too). + A bomb is finally put on c6 which is the only eligible square. + A piece may ends on its initial square, move back, and so on. + That being said, a given object can only be used once on the path. + +figure.diagram-container + .diagram.diag12 + | fen:rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB: + .diagram.diag22 + | fen:rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1: + figcaption Left: before 1.Bxe4. Right: after the move, ending on d6. + +p. + The egg case is more complex: a move ending on an egg triggers an effect + chosen at random, positive or negative. + There are four bonus and four penalties. They are introduced in a dual form: + first the positive, then the negative. +ul + li. + King Boo (*B) let you exchange the position of the playing piece with any + of the pieces of the board. + li Koopa (*K) drives the piece back onto its initial square. + li. + Toadette (*T) allows to place a captured piece on the board (on an empty + square or an object; if it's a banana or a bomb, the effect is applied + and may propagate). + li. + Chomp (*C) eats the piece, which is thus captured. If it's Peach, + then you have lost :) + li Daisy (*D) allows to play again with the same piece. + li. + Bowser (*M) immobilizes the piece (which turns into yellow or red). + It won't be allowed to move on next turn. + li Luigi (*L) change the color of an enemy piece. + li Waluigi (*W) change the color of one of your pieces. + +figure.diagram-container + .diagram.diag12 + | fen:erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: + .diagram.diag22 + | fen:erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: + figcaption. + 1...Rxf6*W: Waluigi turns the g8 queen into white. + She can capture the king. Bad luck :( + +p. + Note 1: some bonus might not be applicable. In particular, if no piece was + captured "Toadette" cannot be applied. + +p. + Note 2: + in the current implementation pieces are unaffected by the objects they let + on the board. This will probably change. + +h3 Source + +p. + Rules invented by Charlotte Blard, and developed by Benjamin Auder (2020). + These are likely to evolve :)