X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FAlice%2Fen.pug;h=0ee71b51d3576199605d572b11362deddd2e943e;hb=d048c4c997a6f7de8a612b99dcfccd26e4de2606;hp=5ef85f6e98f0b253e28d69fdb4e1bc67feb109f6;hpb=72ccbd6730241771e6ba86b6a5b62597b4c7e2f4;p=vchess.git diff --git a/client/src/translations/rules/Alice/en.pug b/client/src/translations/rules/Alice/en.pug index 5ef85f6e..0ee71b51 100644 --- a/client/src/translations/rules/Alice/en.pug +++ b/client/src/translations/rules/Alice/en.pug @@ -24,6 +24,11 @@ figure.diagram-container | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 +p. + As in the orthodox game, win by checkmating the king. + It shouldn't be able to escape the check, not even by moving to the other + board. + p. En-passant and castle occur as they do in the standard game. More specifically, en-passant is possible regardless of the worlds pawns @@ -34,12 +39,11 @@ p. cannot occur on board 2, because it would mean king and rook moved). Moreover, the king cannot be in check on board 2 after castling. -h3 End of the game - p. - As in the orthodox game, win by checkmating the king. - It shouldn't be able to escape the check, not even by moving to the other - board. + Any move played should be legal on the board it is done, + and result in a legal situation on the other board. For example + 1.Pe4 Pd5 2.Be2!? Sxe4?? 3.Cb5# is checkmate because + 3...Kd7 is not valid on board 1. h3 More information @@ -51,3 +55,5 @@ p a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9") | schemingmind.com | . + +p Inventor: Vernon R. Parton (1953)