X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Frules%2FAlice%2Fen.pug;h=5ef85f6e98f0b253e28d69fdb4e1bc67feb109f6;hb=c75838d9d5b52d1fbd3e419c5073ef0cfb95f40a;hp=8f5dc3dc054a44e031959eed7ebde57dcc79f0fd;hpb=24340cae41e916d91088cc6988d8838b342a9c42;p=vchess.git diff --git a/client/src/rules/Alice/en.pug b/client/src/rules/Alice/en.pug index 8f5dc3dc..5ef85f6e 100644 --- a/client/src/rules/Alice/en.pug +++ b/client/src/rules/Alice/en.pug @@ -1,53 +1,53 @@ p.boxed. - Every move played ends up on another board (the "other side of the mirror"). - There are two boards. All pieces start on board 1. + Every move played ends up on another board (the "other side of the mirror"). + There are two boards. All pieces start on board 1. p. - Two boards are used in this variant (represented on only one). - Upside-down pieces appear at every "normal" pieces moves: they live on - another board. When moved, they return to the initial board. - Orthodox rules apply on each board. - In addition, the final square should not be occupied by a piece from the - other board (thus allowing to represent all on one board). + Two boards are used in this variant (represented on only one). + Upside-down pieces appear at every "normal" pieces moves: they live on + another board. When moved, they return to the initial board. + Orthodox rules apply on each board. + In addition, the final square should not be occupied by a piece from the + other board (thus allowing to represent all on one board). p Notation for Alice pieces was chosen as follow: ul - li Pawn : S - li Rook : U - li Knight : O - li Bishop : C - li Queen : T - li King : L + li Pawn : S + li Rook : U + li Knight : O + li Bishop : C + li Queen : T + li King : L figure.diagram-container - .diagram - | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: - figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 + .diagram + | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: + figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 p. - En-passant and castle occur as they do in the standard game. - More specifically, en-passant is possible regardless of the worlds pawns - are in. This is justified because pawns "go through the mirror" while moving, - and can thus be captured either right after or just before they pass the - mirror. - Castling should be legal according to orthodox rules on the board 1 (it - cannot occur on board 2, because it would mean king and rook moved). - Moreover, the king cannot be in check on board 2 after castling. + En-passant and castle occur as they do in the standard game. + More specifically, en-passant is possible regardless of the worlds pawns + are in. This is justified because pawns "go through the mirror" while moving, + and can thus be captured either right after or just before they pass the + mirror. + Castling should be legal according to orthodox rules on the board 1 (it + cannot occur on board 2, because it would mean king and rook moved). + Moreover, the king cannot be in check on board 2 after castling. h3 End of the game p. - As in the orthodox game, win by checkmating the king. - It shouldn't be able to escape the check, not even by moving to the other - board. + As in the orthodox game, win by checkmating the king. + It shouldn't be able to escape the check, not even by moving to the other + board. h3 More information p - | See the Alice chess pages on - a(href="https://www.chessvariants.com/other.dir/alice.html") - | chessvariants.com - |  and on - a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9") - | schemingmind.com - | . + | See the Alice chess pages on + a(href="https://www.chessvariants.com/other.dir/alice.html") + | chessvariants.com + |  and on + a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9") + | schemingmind.com + | .