X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FSettings.vue;h=d08b943f1da65af646b883d1491e6ba75f7e3aba;hb=d36ca1989daec86e5ad4b2e65c8a045af171fafd;hp=bae95c0973ae747d006704eeabe5b44060ebb113;hpb=7b3cf1b79954a47000527dd0c3f0fc1cecb5315d;p=vchess.git diff --git a/client/src/components/Settings.vue b/client/src/components/Settings.vue index bae95c09..d08b943f 100644 --- a/client/src/components/Settings.vue +++ b/client/src/components/Settings.vue @@ -34,7 +34,7 @@ div option(value="2") {{ st.tr["All"] }} fieldset .slidecontainer - input#myRange.slider(type="range" min="1" max="100" value="50" + input#myRange.slider(type="range" min="0" max="100" value="50" @input="adjustBoard") @@ -46,6 +46,23 @@ export default { return { st: store.state, }; + }, + mounted: function() { + const boardSize = localStorage.getItem("boardSize"); + if (!!boardSize) + document.getElementById("myRange").value = Math.floor(boardSize / 10); + // timeout to avoid calling too many time the adjust method + let timeoutLaunched = false; + window.addEventListener("resize", (e) => { + if (!timeoutLaunched) + { + timeoutLaunched = true; + setTimeout( () => { + this.adjustBoard(); + timeoutLaunched = false; + }, 500); + } + }); }, methods: { updateSettings: function(event) { @@ -56,13 +73,19 @@ export default { : event.target.value; }, adjustBoard: function() { - const board = document.querySelector(".game"); - if (!board) + const boardContainer = document.getElementById("boardContainer"); + if (!boardContainer) return; //no board on page - const multiplier = document.getElementById("myRange").value; - const boardSize = 10 * multiplier; + const k = document.getElementById("myRange").value; + const movesWidth = (window.innerWidth >= 768 ? 280 : 0); + const minBoardWidth = 240; //TODO: same + // Value of 0 is board min size; 100 is window.width [- movesWidth] + const boardSize = minBoardWidth + + k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100; localStorage.setItem("boardSize", boardSize); - board.style.width = boardSize + "px"; + boardContainer.style.width = boardSize + "px"; + document.getElementById("gameContainer").style.width = + (boardSize + movesWidth) + "px"; }, }, };