X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FComputerGame.vue;h=44bfb6a6259333be28465b69618ebaaf8f81ac67;hb=07052665845283c65b50a76537669d0602ba436b;hp=5782ba6a788d2e8b2621a381af21d6172645d6ee;hpb=f35b9960e1c527fc400ebac85321bd4712459da3;p=vchess.git diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index 5782ba6a..44bfb6a6 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -3,7 +3,6 @@ BaseGame( ref="basegame" :game="game" @newmove="processMove" - @gameover="gameOver" ) @@ -11,6 +10,7 @@ BaseGame( import BaseGame from "@/components/BaseGame.vue"; import { store } from "@/store"; import { CompgameStorage } from "@/utils/compgameStorage"; +import { getScoreMessage } from "@/utils/scoring"; import { playMove, getFilteredMove } from "@/utils/playUndo"; import Worker from "worker-loader!@/playCompMove"; export default { @@ -65,15 +65,16 @@ export default { if (this.gameInfo.mode == "versus") CompgameStorage.add(game); } - if (this.gameInfo.mode == "versus" && !game.mycolor) - game.mycolor = Math.random() < 0.5 ? "w" : "b"; + if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b"); this.compWorker.postMessage(["init", game.fen]); this.vr = new V(game.fen); game.players = [{ name: "Myself" }, { name: "Computer" }]; - if (game.myColor == "b") game.players = game.players.reverse(); + if (game.mycolor == "b") game.players = game.players.reverse(); game.score = "*"; //finished games are removed + game.mode = this.gameInfo.mode; this.currentUrl = document.location.href; //to avoid playing outside page this.game = game; + this.$refs["basegame"].re_setVariables(game); this.compWorker.postMessage(["init", game.fen]); if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn) this.playComputerMove(); @@ -85,11 +86,16 @@ export default { this.compThink = true; this.compWorker.postMessage(["askmove"]); }, - processMove: function(move) { + processMove: function(move, scoreObj) { playMove(move, this.vr); - // This move could have ended the game: if this is the case, - // the game is already removed from storage (if mode == 'versus') - if (this.game.score != "*") return; + // This move could have ended the game: + if (scoreObj.score != "*") { + this.gameOver(scoreObj.score); + return; + } + if (this.game.score != "*") + // The game already ended, probably because of a user action + return; // Send the move to web worker (including his own moves) this.compWorker.postMessage(["newmove", move]); if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor) @@ -102,10 +108,11 @@ export default { }); } }, - gameOver: function(score, scoreMsg) { + gameOver: function(score) { this.game.score = score; - this.game.scoreMsg = scoreMsg; - if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp + this.game.scoreMsg = getScoreMessage(score); + // If comp is thinking, let him finish: + if (!this.compThink) this.$emit("game-stopped"); } } };