X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=e6a0aafdf08b1e8a8a1eea91bf6c298ad6d0935a;hb=af34341d92d47d14f396e7f4adb81f2a7e9d9a61;hp=639938b2b4b14ead23db62715fe46f7c811be27e;hpb=5f918a278904266a2a66a3c8e2a3655f37c2d2a7;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 639938b2..e6a0aafd 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -54,7 +54,16 @@ export default { incheckSq[sq[0]][sq[1]] = true; }); - const lm = this.lastMove; + let lm = this.lastMove; + // Precompute lastMove highlighting squares + const lmHighlights = {}; + if (!!lm) { + if (!Array.isArray(lm)) lm = [lm]; + lm.forEach(m => { + lmHighlights[m.start.x + sizeX * m.start.y] = true; + lmHighlights[m.end.x + sizeX * m.end.y] = true; + }); + } const showLight = ( this.settings.highlight && ["all","highlight"].includes(V.ShowMoves) @@ -74,9 +83,7 @@ export default { ); }; const inHighlight = (x, y) => { - return showLight && !!lm && ( - (lm.end.x == x && lm.end.y == y) || - (lm.start.x == x && lm.start.y == y)); + return showLight && !!lmHighlights[x + sizeX * y]; }; const inShadow = (x, y) => { return ( @@ -519,12 +526,11 @@ export default { }; }, mousedown: function(e) { - if (!([1, 3].includes(e.which))) return; e.preventDefault(); - if (e.which != 3) + if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); - if (e.which == 1 || this.mobileBrowser) { + if (this.mobileBrowser || e.which == 1) { // Mouse left button if (!this.start) { // NOTE: classList[0] is enough: 'piece' is the first assigned class @@ -566,8 +572,8 @@ export default { } else { this.processMoveAttempt(e); } - } else { - // e.which == 3 : mouse right button + } else if (e.which == 3) { + // Mouse right button let elem = e.target; // Next loop because of potential marks while (elem.tagName == "IMG") elem = elem.parentNode; @@ -612,21 +618,27 @@ export default { } }, mouseup: function(e) { - if (!([1, 3].includes(e.which))) return; e.preventDefault(); - if (e.which == 1) { + if (this.mobileBrowser || e.which == 1) { if (!this.selectedPiece) return; // Drag'n drop. Selected piece is no longer needed: this.selectedPiece.parentNode.removeChild(this.selectedPiece); delete this.selectedPiece; this.selectedPiece = null; this.processMoveAttempt(e); - } else { - // Mouse right button (e.which == 3) + } else if (e.which == 3) { + // Mouse right button this.movingArrow = { x: -1, y: -1 }; this.processArrowAttempt(e); } }, + // Called by BaseGame after partially undoing multi-moves: + resetCurrentAttempt: function() { + this.possibleMoves = []; + this.start = null; + this.click = ""; + this.selectedPiece = null; + }, processMoveAttempt: function(e) { // Obtain the move from start and end squares const [offsetX, offsetY] =