X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=e6a0aafdf08b1e8a8a1eea91bf6c298ad6d0935a;hb=af34341d92d47d14f396e7f4adb81f2a7e9d9a61;hp=447040f98ca836e35d09b350fde98d0be8f39cb0;hpb=14edde727da93d5b51dfd4dcd34472dca55a35c2;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 447040f9..e6a0aafd 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -4,7 +4,7 @@ import { ArrayFun } from "@/utils/array"; import { store } from "@/store"; export default { name: "my-board", - // Last move cannot be guessed from here, and is required to highlight squares + // Last move cannot be guessed from here, and is required for highlights. // vr: object to check moves, print board... // userColor is left undefined for an external observer props: [ @@ -24,6 +24,10 @@ export default { choices: [], //promotion pieces, or checkered captures... (as moves) selectedPiece: null, //moving piece (or clicked piece) start: null, //pixels coordinates + id of starting square (click or drag) + startArrow: null, + movingArrow: { x: -1, y: -1 }, + arrows: [], //object of {start: x,y / end: x,y} + circles: {}, //object of squares' ID --> true (TODO: use a set?) click: "", clickTime: 0, settings: store.state.settings @@ -50,11 +54,24 @@ export default { incheckSq[sq[0]][sq[1]] = true; }); - const lm = this.lastMove; + let lm = this.lastMove; + // Precompute lastMove highlighting squares + const lmHighlights = {}; + if (!!lm) { + if (!Array.isArray(lm)) lm = [lm]; + lm.forEach(m => { + lmHighlights[m.start.x + sizeX * m.start.y] = true; + lmHighlights[m.end.x + sizeX * m.end.y] = true; + }); + } const showLight = ( this.settings.highlight && ["all","highlight"].includes(V.ShowMoves) ); + const showCheck = ( + this.settings.highlight && + ["all","highlight","byrow"].includes(V.ShowMoves) + ); const orientation = !V.CanFlip ? "w" : this.orientation; // Ensure that squares colors do not change when board is flipped const lightSquareMod = (sizeX + sizeY) % 2; @@ -66,9 +83,7 @@ export default { ); }; const inHighlight = (x, y) => { - return showLight && !!lm && ( - (lm.end.x == x && lm.end.y == y) || - (lm.start.x == x && lm.start.y == y)); + return showLight && !!lmHighlights[x + sizeX * y]; }; const inShadow = (x, y) => { return ( @@ -83,7 +98,7 @@ export default { const gameDiv = h( "div", { - class: { + "class": { game: true, clearer: true } @@ -93,22 +108,23 @@ export default { return h( "div", { - class: { + "class": { row: true }, style: { opacity: this.choices.length > 0 ? "0.5" : "1" } }, [...Array(sizeY).keys()].map(j => { const cj = orientation == "w" ? j : sizeY - j - 1; + const squareId = "sq-" + ci + "-" + cj; let elems = []; if (showPiece(ci, cj)) { elems.push( h("img", { - class: { + "class": { piece: true, ghost: !!this.selectedPiece && - this.selectedPiece.parentNode.id == "sq-" + ci + "-" + cj + this.selectedPiece.parentNode.id == squareId }, attrs: { src: @@ -127,7 +143,7 @@ export default { if (this.settings.hints && hintSquares[ci][cj]) { elems.push( h("img", { - class: { + "class": { "mark-square": true }, attrs: { @@ -136,11 +152,23 @@ export default { }) ); } + if (!!this.circles[squareId]) { + elems.push( + h("img", { + "class": { + "circle-square": true + }, + attrs: { + src: "/images/circle.svg" + } + }) + ); + } const lightSquare = (ci + cj) % 2 == lightSquareMod; return h( "div", { - class: { + "class": { board: true, ["board" + sizeY]: true, "light-square": lightSquare, @@ -149,8 +177,10 @@ export default { "in-shadow": inShadow(ci, cj), "highlight-light": inHighlight(ci, cj) && lightSquare, "highlight-dark": inHighlight(ci, cj) && !lightSquare, - "incheck-light": showLight && lightSquare && incheckSq[ci][cj], - "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj] + "incheck-light": + showCheck && lightSquare && incheckSq[ci][cj], + "incheck-dark": + showCheck && !lightSquare && incheckSq[ci][cj] }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -172,13 +202,13 @@ export default { h( "div", { - class: { board: true, ["board" + sizeY]: true }, + "class": { board: true, ["board" + sizeY]: true }, attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, style: { opacity: qty > 0 ? 1 : 0.35 } }, [ h("img", { - class: { piece: true, reserve: true }, + "class": { piece: true, reserve: true }, attrs: { src: "/images/pieces/" + @@ -186,7 +216,7 @@ export default { ".svg" } }), - h("sup", { class: { "reserve-count": true } }, [ qty ]) + h("sup", { "class": { "reserve-count": true } }, [ qty ]) ] ) ); @@ -199,13 +229,13 @@ export default { h( "div", { - class: { board: true, ["board" + sizeY]: true }, + "class": { board: true, ["board" + sizeY]: true }, attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, style: { opacity: qty > 0 ? 1 : 0.35 } }, [ h("img", { - class: { piece: true, reserve: true }, + "class": { piece: true, reserve: true }, attrs: { src: "/images/pieces/" + @@ -213,7 +243,7 @@ export default { ".svg" } }), - h("sup", { class: { "reserve-count": true } }, [ qty ]) + h("sup", { "class": { "reserve-count": true } }, [ qty ]) ] ) ); @@ -229,7 +259,7 @@ export default { h( "div", { - class: { + "class": { game: true, "reserve-div": true }, @@ -241,7 +271,7 @@ export default { h( "div", { - class: { + "class": { row: true, "reserve-row": true } @@ -254,7 +284,7 @@ export default { h( "div", { - class: { + "class": { game: true, "reserve-div": true }, @@ -266,7 +296,7 @@ export default { h( "div", { - class: { + "class": { row: true, "reserve-row": true } @@ -280,9 +310,11 @@ export default { elementArray.push(gameDiv); if (!!this.vr.reserve) elementArray.push(reserveBottom); const boardElt = document.querySelector(".game"); + // boardElt might be undefine (at first drawing), + // but it won't be used in this case. + const squareWidth = (!!boardElt ? boardElt.offsetWidth / sizeY : 42); if (this.choices.length > 0 && !!boardElt) { // No choices to show at first drawing - const squareWidth = boardElt.offsetWidth / sizeY; const offset = [boardElt.offsetTop, boardElt.offsetLeft]; const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; @@ -296,7 +328,7 @@ export default { "div", { attrs: { id: "choices" }, - class: { row: true }, + "class": { row: true }, style: { top: topOffset + "px", left: @@ -309,7 +341,9 @@ export default { }, [ h( "div", - { }, + { + "class": { "full-width": true } + }, this.choices.map(m => { // A "choice" is a move const applyMove = (e) => { @@ -317,8 +351,8 @@ export default { // Force a delay between move is shown and clicked // (otherwise a "double-click" bug might occur) if (Date.now() - this.clickTime < 200) return; - this.play(m); this.choices = []; + this.play(m); }; const onClick = this.mobileBrowser @@ -327,7 +361,7 @@ export default { return h( "div", { - class: { + "class": { board: true, ["board" + sizeY]: true }, @@ -341,13 +375,11 @@ export default { attrs: { src: "/images/pieces/" + - this.vr.getPPpath( - m.appear[0].c + m.appear[0].p, - // Extra arg useful for some variants: - this.orientation) + + // orientation: extra arg useful for some variants: + this.vr.getPPpath(m, this.orientation) + V.IMAGE_EXTENSION }, - class: { "choice-piece": true }, + "class": { "choice-piece": true }, on: onClick }) ] @@ -357,6 +389,98 @@ export default { ); elementArray.unshift(choices); } + if ( + !this.mobileBrowser && + (this.arrows.length > 0 || this.movingArrow.x >= 0) + ) { + let svgArrows = []; + const arrowWidth = squareWidth / 4; + this.arrows.forEach(a => { + const endPoint = this.adjustEndArrow(a.start, a.end, squareWidth); + svgArrows.push( + h( + "path", + { + "class": { "svg-arrow": true }, + attrs: { + d: ( + "M" + a.start.x + "," + a.start.y + " " + + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" + } + } + ) + ); + }); + if (this.movingArrow.x >= 0) { + const endPoint = + this.adjustEndArrow(this.startArrow, this.movingArrow, squareWidth); + svgArrows.push( + h( + "path", + { + "class": { "svg-arrow": true }, + attrs: { + d: ( + "M" + this.startArrow.x + "," + this.startArrow.y + " " + + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" + } + } + ) + ); + } + // Add SVG element for drawing arrows + elementArray.push( + h( + "svg", + { + attrs: { + id: "arrowCanvas", + stroke: "none" + } + }, + [ + h( + "defs", + {}, + [ + h( + "marker", + { + attrs: { + id: "arrow", + markerWidth: (2 * arrowWidth) + "px", + markerHeight: (3 * arrowWidth) + "px", + markerUnits: "userSpaceOnUse", + refX: "0", + refY: (1.5 * arrowWidth) + "px", + orient: "auto" + } + }, + [ + h( + "path", + { + "class": { "arrow-head": true }, + attrs: { + d: ( + "M0,0 L0," + (3 * arrowWidth) + " L" + + (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z" + ) + } + } + ) + ] + ) + ] + ) + ].concat(svgArrows) + ) + ); + } let onEvents = {}; // NOTE: click = mousedown + mouseup if (this.mobileBrowser) { @@ -372,74 +496,148 @@ export default { on: { mousedown: this.mousedown, mousemove: this.mousemove, - mouseup: this.mouseup + mouseup: this.mouseup, + contextmenu: this.blockContextMenu } }; } return h("div", onEvents, elementArray); }, methods: { + blockContextMenu: function(e) { + e.preventDefault(); + e.stopPropagation(); + return false; + }, + cancelResetArrows: function() { + this.startArrow = null; + this.arrows = []; + this.circles = {}; + }, + adjustEndArrow: function(start, end, squareWidth) { + // Simple heuristic for now, just remove 1/3 square. + // TODO: should depend on the orientation. + const delta = [end.x - start.x, end.y - start.y]; + const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]); + const fracSqWidth = squareWidth / 3; + return { + x: end.x - delta[0] * fracSqWidth / dist, + y: end.y - delta[1] * fracSqWidth / dist + }; + }, mousedown: function(e) { e.preventDefault(); - if (!this.start) { - // Start square must contain a piece. - // NOTE: classList[0] is enough: 'piece' is the first assigned class - if (e.target.classList[0] != "piece") return; - let parent = e.target.parentNode; //surrounding square - // Show possible moves if current player allowed to play - const startSquare = getSquareFromId(parent.id); - this.possibleMoves = []; - const color = this.analyze ? this.vr.turn : this.userColor; - if (this.vr.canIplay(color, startSquare)) - this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); - // For potential drag'n drop, remember start coordinates - // (to center the piece on mouse cursor) - let rect = parent.getBoundingClientRect(); - this.start = { + if (!this.mobileBrowser && e.which != 3) + // Cancel current drawing and circles, if any + this.cancelResetArrows(); + if (this.mobileBrowser || e.which == 1) { + // Mouse left button + if (!this.start) { + // NOTE: classList[0] is enough: 'piece' is the first assigned class + const withPiece = (e.target.classList[0] == "piece"); + // Emit the click event which could be used by some variants + this.$emit( + "click-square", + getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id) + ); + // Start square must contain a piece. + if (!withPiece) return; + let parent = e.target.parentNode; //surrounding square + // Show possible moves if current player allowed to play + const startSquare = getSquareFromId(parent.id); + this.possibleMoves = []; + const color = this.analyze ? this.vr.turn : this.userColor; + if (this.vr.canIplay(color, startSquare)) + this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); + // For potential drag'n drop, remember start coordinates + // (to center the piece on mouse cursor) + const rect = parent.getBoundingClientRect(); + this.start = { + x: rect.x + rect.width / 2, + y: rect.y + rect.width / 2, + id: parent.id + }; + // Add the moving piece to the board, just after current image + this.selectedPiece = e.target.cloneNode(); + Object.assign( + this.selectedPiece.style, + { + position: "absolute", + top: 0, + display: "inline-block", + zIndex: 3000 + } + ); + parent.insertBefore(this.selectedPiece, e.target.nextSibling); + } else { + this.processMoveAttempt(e); + } + } else if (e.which == 3) { + // Mouse right button + let elem = e.target; + // Next loop because of potential marks + while (elem.tagName == "IMG") elem = elem.parentNode; + // To center the arrow in square: + const rect = elem.getBoundingClientRect(); + this.startArrow = { x: rect.x + rect.width / 2, y: rect.y + rect.width / 2, - id: parent.id + id: elem.id }; - // Add the moving piece to the board, just after current image - this.selectedPiece = e.target.cloneNode(); + } + }, + mousemove: function(e) { + if (!this.selectedPiece && !this.startArrow) return; + e.preventDefault(); + if (!!this.selectedPiece) { + // There is an active element: move it around + const [offsetX, offsetY] = + this.mobileBrowser + ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] + : [e.clientX, e.clientY]; Object.assign( this.selectedPiece.style, { - position: "absolute", - top: 0, - display: "inline-block", - zIndex: 3000 + left: offsetX - this.start.x + "px", + top: offsetY - this.start.y + "px" } ); - parent.insertBefore(this.selectedPiece, e.target.nextSibling); - } else { - this.processMoveAttempt(e); } - }, - mousemove: function(e) { - if (!this.selectedPiece) return; - e.preventDefault(); - // There is an active element: move it around - const [offsetX, offsetY] = - this.mobileBrowser - ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] - : [e.clientX, e.clientY]; - Object.assign( - this.selectedPiece.style, - { - left: offsetX - this.start.x + "px", - top: offsetY - this.start.y + "px" + else { + let elem = e.target; + // Next loop because of potential marks + while (elem.tagName == "IMG") elem = elem.parentNode; + // To center the arrow in square: + if (elem.id != this.startArrow.id) { + const rect = elem.getBoundingClientRect(); + this.movingArrow = { + x: rect.x + rect.width / 2, + y: rect.y + rect.width / 2 + }; } - ); + } }, mouseup: function(e) { - if (!this.selectedPiece) return; e.preventDefault(); - // Drag'n drop. Selected piece is no longer needed: - this.selectedPiece.parentNode.removeChild(this.selectedPiece); - delete this.selectedPiece; + if (this.mobileBrowser || e.which == 1) { + if (!this.selectedPiece) return; + // Drag'n drop. Selected piece is no longer needed: + this.selectedPiece.parentNode.removeChild(this.selectedPiece); + delete this.selectedPiece; + this.selectedPiece = null; + this.processMoveAttempt(e); + } else if (e.which == 3) { + // Mouse right button + this.movingArrow = { x: -1, y: -1 }; + this.processArrowAttempt(e); + } + }, + // Called by BaseGame after partially undoing multi-moves: + resetCurrentAttempt: function() { + this.possibleMoves = []; + this.start = null; + this.click = ""; this.selectedPiece = null; - this.processMoveAttempt(e); }, processMoveAttempt: function(e) { // Obtain the move from start and end squares @@ -470,6 +668,31 @@ export default { } else if (moves.length == 1) this.play(moves[0]); // else: forbidden move attempt }, + processArrowAttempt: function(e) { + // Obtain the arrow from start and end squares + const [offsetX, offsetY] = [e.clientX, e.clientY]; + let landing = document.elementFromPoint(offsetX, offsetY); + // Next condition: classList.contains(piece) fails because of marks + while (landing.tagName == "IMG") landing = landing.parentNode; + if (this.startArrow.id == landing.id) + // Draw (or erase) a circle + this.$set(this.circles, landing.id, !this.circles[landing.id]); + else { + // OK: add arrow, landing is a new square + const rect = landing.getBoundingClientRect(); + this.arrows.push({ + start: { + x: this.startArrow.x, + y: this.startArrow.y + }, + end: { + x: rect.x + rect.width / 2, + y: rect.y + rect.width / 2 + } + }); + } + this.startArrow = null; + }, findMatchingMoves: function(endSquare) { // Run through moves list and return the matching set (if promotions...) return ( @@ -486,16 +709,16 @@ export default {