X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=a8c0a39effc85f0f92fcef6a463a11042add945c;hb=01ad8e179268dc62efef0823edde2b09236f9476;hp=a871dc34f5b7f4468e38cc9b4c61fdf204426522;hpb=bc1e1f2adf7de1efdf29933a666bcce4214e132f;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index a871dc34..a8c0a39e 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -651,7 +651,6 @@ export default { document.getElementById("rootBoardElement").appendChild(arrowCanvas); }, mousedown: function(e) { - e.preventDefault(); if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); @@ -662,6 +661,7 @@ export default { document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); + if (withPiece) e.preventDefault(); // Show possible moves if current player allowed to play const startSquare = getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id); @@ -705,6 +705,7 @@ export default { } else if (e.which == 3) { // Mouse right button + e.preventDefault(); this.containerPos = document.getElementById("gamePosition").getBoundingClientRect(); let elem = e.target; @@ -712,6 +713,7 @@ export default { while (elem.tagName == "IMG") elem = elem.parentNode; this.startArrow = getSquareFromId(elem.id); } + else e.preventDefault(); }, mousemove: function(e) { if (!this.selectedPiece && !this.startArrow) return; @@ -772,15 +774,17 @@ export default { } }, mouseup: function(e) { - e.preventDefault(); if (this.mobileBrowser || e.which == 1) { if (!this.selectedPiece) return; + e.preventDefault(); // Drag'n drop. Selected piece is no longer needed: this.selectedPiece.parentNode.removeChild(this.selectedPiece); delete this.selectedPiece; this.selectedPiece = null; this.processMoveAttempt(e); - } else if (e.which == 3) { + } + else if (e.which == 3) { + e.preventDefault(); if (!this.startArrow) return; // Mouse right button this.movingArrow = null; @@ -890,7 +894,7 @@ export default {