X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=7827af1645abbd65a49bc67b8c1cb421ccca41a3;hb=f63ba2771b8bc09885952a24b4115ab4d8c6aaa1;hp=48bdd872c38f2a71f1c7797246f21d7f6a33efec;hpb=10addfff8239405375a1c99b8582f4d4d8283d0a;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 48bdd872..7827af16 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -60,19 +60,22 @@ export default { if (!!lm) { if (!Array.isArray(lm)) lm = [lm]; lm.forEach(m => { - if (V.OnBoard(m.start.x, m.start.y)) + if (!m.start.noHighlight && V.OnBoard(m.start.x, m.start.y)) lmHighlights[m.start.x + sizeX * m.start.y] = true; - if (V.OnBoard(m.end.x, m.end.y)) + if (!m.end.noHighlight && V.OnBoard(m.end.x, m.end.y)) lmHighlights[m.end.x + sizeX * m.end.y] = true; + if (!!m.start.toplay) + // For Dice variant (at least?) + lmHighlights[m.start.toplay[0] + sizeX * m.start.toplay[1]] = true; }); } const showLight = ( this.settings.highlight && - ["all","highlight"].includes(V.ShowMoves) + ["all", "highlight"].includes(V.ShowMoves) ); const showCheck = ( this.settings.highlight && - ["all","highlight","byrow"].includes(V.ShowMoves) + ["all", "highlight", "byrow"].includes(V.ShowMoves) ); const orientation = !V.CanFlip ? "w" : this.orientation; // Ensure that squares colors do not change when board is flipped @@ -182,13 +185,12 @@ export default { "middle-square": V.Notoodark, [this.settings.bcolor]: true, "in-shadow": inShadow(ci, cj), - "highlight-light": inHighlight(ci, cj) && lightSquare, - "highlight-dark": - inHighlight(ci, cj) && (V.Monochrome || !lightSquare), + "highlight": inHighlight(ci, cj), "incheck-light": showCheck && lightSquare && incheckSq[ci][cj], "incheck-dark": - showCheck && !lightSquare && incheckSq[ci][cj] + showCheck && !lightSquare && incheckSq[ci][cj], + "hover-highlight": this.vr.hoverHighlight(ci, cj) }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -637,6 +639,7 @@ export default { const color = this.analyze ? this.vr.turn : this.userColor; if (this.vr.canIplay(color, startSquare)) this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); + else return; // For potential drag'n drop, remember start coordinates // (to center the piece on mouse cursor) const rect = parent.getBoundingClientRect(); @@ -899,44 +902,38 @@ img.ghost .incheck-dark background-color: rgba(204, 51, 0, 0.9) !important -.light-square.lichess - background-color: #f0d9b5 -.dark-square.lichess - background-color: #b58863 - -.light-square.chesscom - background-color: #e5e5ca -.dark-square.chesscom - background-color: #6f8f57 - -.light-square.chesstempo - background-color: #dfdfdf -.dark-square.chesstempo - background-color: #7287b6 - -.middle-square.lichess - background-color: #D3B18C - -.middle-square.chesscom - background-color: #AABA91 - -.middle-square.chesstempo - background-color: #A9B3CB - // TODO: no predefined highlight colors, but layers. How? -.light-square.lichess.highlight-light - background-color: #cdd26a -.dark-square.lichess.highlight-dark - background-color: #aaa23a - -.light-square.chesscom.highlight-light - background-color: #f7f783 -.dark-square.chesscom.highlight-dark - background-color: #bacb44 +.hover-highlight:hover + // TODO: color dependant on board theme, or inner border... + background-color: #C571E6 !important -.light-square.chesstempo.highlight-light - background-color: #9f9fff -.dark-square.chesstempo.highlight-dark - background-color: #557fff +.highlight + &.light-square + &.lichess + background-color: #cdd26a + &.chesscom + background-color: #f7f783 + &.chesstempo + background-color: #9f9fff + &.orangecc + background-color: #fef273 + &.dark-square + &.lichess + background-color: #aaa23a + &.chesscom + background-color: #bacb44 + &.chesstempo + background-color: #557fff + &.orangecc + background-color: #e8c525 + &.middle-square + &.lichess + background-color: #BCBA52 + &.chesscom + background-color: #D9E164 + &.chesstempo + background-color: #7A8FFF + &.orangecc + background-color: #F3DC4C