X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=5a21771db5075458c97a748a53f3999e0b46edc1;hb=baa6f86f72e3b697ec2fcd34913986b2fa5f02eb;hp=8a42d34eaff8738e53078c9d68396d212e3a7e36;hpb=cd49e617866590dbc68530ad961b109cdbe1ce55;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 8a42d34e..5a21771d 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -22,10 +22,11 @@ export default { mobileBrowser: ("ontouchstart" in window), possibleMoves: [], //filled after each valid click/dragstart choices: [], //promotion pieces, or checkered captures... (as moves) + containerPos: null, selectedPiece: null, //moving piece (or clicked piece) start: null, //pixels coordinates + id of starting square (click or drag) startArrow: null, - movingArrow: { x: -1, y: -1 }, + movingArrow: null, arrows: [], //object of {start: x,y / end: x,y} circles: {}, //object of squares' ID --> true (TODO: use a set?) click: "", @@ -36,11 +37,10 @@ export default { render(h) { if (!this.vr) { // Return empty div of class 'game' to avoid error when setting size - return h("div", { - class: { - game: true - } - }); + return h( + "div", + { "class": { game: true } } + ); } const [sizeX, sizeY] = [V.size.x, V.size.y]; // Precompute hints squares to facilitate rendering @@ -68,11 +68,11 @@ export default { } const showLight = ( this.settings.highlight && - ["all","highlight"].includes(V.ShowMoves) + ["all", "highlight"].includes(V.ShowMoves) ); const showCheck = ( this.settings.highlight && - ["all","highlight","byrow"].includes(V.ShowMoves) + ["all", "highlight", "byrow"].includes(V.ShowMoves) ); const orientation = !V.CanFlip ? "w" : this.orientation; // Ensure that squares colors do not change when board is flipped @@ -100,6 +100,7 @@ export default { const gameDiv = h( "div", { + attrs: { id: "gamePosition" }, "class": { game: true, clearer: true @@ -120,27 +121,28 @@ export default { const squareId = "sq-" + ci + "-" + cj; let elems = []; if (showPiece(ci, cj)) { - elems.push( - h("img", { - "class": { - piece: true, - ghost: - !!this.selectedPiece && - this.selectedPiece.parentNode.id == squareId - }, - attrs: { - src: - "/images/pieces/" + - this.vr.getPpath( - this.vr.board[ci][cj], - // Extra args useful for some variants: - this.userColor, - this.score, - this.orientation) + - V.IMAGE_EXTENSION - } - }) - ); + let pieceSpecs = { + "class": { + piece: true, + ghost: + !!this.selectedPiece && + this.selectedPiece.parentNode.id == squareId + }, + attrs: { + src: + "/images/pieces/" + + this.vr.getPpath( + this.vr.board[ci][cj], + // Extra args useful for some variants: + this.userColor, + this.score, + this.orientation) + + V.IMAGE_EXTENSION + } + }; + if (this.arrows.length == 0) + pieceSpecs["style"] = { position: "absolute" }; + elems.push(h("img", pieceSpecs)); } if (this.settings.hints && hintSquares[ci][cj]) { elems.push( @@ -173,12 +175,16 @@ export default { "class": { board: true, ["board" + sizeY]: true, - "light-square": lightSquare, - "dark-square": !lightSquare, + "light-square": + !V.Notoodark && lightSquare && !V.Monochrome, + "dark-square": + !V.Notoodark && (!lightSquare || !!V.Monochrome), + "middle-square": V.Notoodark, [this.settings.bcolor]: true, "in-shadow": inShadow(ci, cj), "highlight-light": inHighlight(ci, cj) && lightSquare, - "highlight-dark": inHighlight(ci, cj) && !lightSquare, + "highlight-dark": + inHighlight(ci, cj) && (V.Monochrome || !lightSquare), "incheck-light": showCheck && lightSquare && incheckSq[ci][cj], "incheck-dark": @@ -197,6 +203,8 @@ export default { if (!!this.vr.reserve) { const playingColor = this.userColor || "w"; //default for an observer const shiftIdx = playingColor == "w" ? 0 : 1; + // Some variants have more than sizeY reserve pieces (Clorange: 10) + const reserveSquareNb = Math.max(sizeY, V.RESERVE_PIECES.length); let myReservePiecesArray = []; for (let i = 0; i < V.RESERVE_PIECES.length; i++) { const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]; @@ -204,12 +212,13 @@ export default { h( "div", { - "class": { board: true, ["board" + sizeY]: true }, + "class": { board: true, ["board" + reserveSquareNb]: true }, attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, style: { opacity: qty > 0 ? 1 : 0.35 } }, [ h("img", { + // NOTE: class "reserve" not used currently "class": { piece: true, reserve: true }, attrs: { src: @@ -218,7 +227,14 @@ export default { ".svg" } }), - h("sup", { "class": { "reserve-count": true } }, [ qty ]) + h( + "sup", + { + "class": { "reserve-count": true }, + style: { top: "calc(100% + 5px)" } + }, + [ qty ] + ) ] ) ); @@ -231,7 +247,7 @@ export default { h( "div", { - "class": { board: true, ["board" + sizeY]: true }, + "class": { board: true, ["board" + reserveSquareNb]: true }, attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, style: { opacity: qty > 0 ? 1 : 0.35 } }, @@ -245,7 +261,14 @@ export default { ".svg" } }), - h("sup", { "class": { "reserve-count": true } }, [ qty ]) + h( + "sup", + { + "class": { "reserve-count": true }, + style: { top: "calc(100% + 5px)" } + }, + [ qty ] + ) ] ) ); @@ -256,7 +279,8 @@ export default { ); // Center reserves, assuming same number of pieces for each side: const nbReservePieces = myReservePiecesArray.length; - const marginLeft = ((100 - nbReservePieces * (100 / sizeY)) / 2) + "%"; + const marginLeft = + ((100 - nbReservePieces * (100 / reserveSquareNb)) / 2) + "%"; const reserveTop = h( "div", @@ -311,12 +335,10 @@ export default { } elementArray.push(gameDiv); if (!!this.vr.reserve) elementArray.push(reserveBottom); - const boardElt = document.querySelector(".game"); - // boardElt might be undefine (at first drawing), - // but it won't be used in this case. - const squareWidth = (!!boardElt ? boardElt.offsetWidth / sizeY : 42); + const boardElt = document.getElementById("gamePosition"); + // boardElt might be undefine (at first drawing) if (this.choices.length > 0 && !!boardElt) { - // No choices to show at first drawing + const squareWidth = boardElt.offsetWidth / sizeY; const offset = [boardElt.offsetTop, boardElt.offsetLeft]; const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; @@ -391,98 +413,6 @@ export default { ); elementArray.unshift(choices); } - if ( - !this.mobileBrowser && - (this.arrows.length > 0 || this.movingArrow.x >= 0) - ) { - let svgArrows = []; - const arrowWidth = squareWidth / 4; - this.arrows.forEach(a => { - const endPoint = this.adjustEndArrow(a.start, a.end, squareWidth); - svgArrows.push( - h( - "path", - { - "class": { "svg-arrow": true }, - attrs: { - d: ( - "M" + a.start.x + "," + a.start.y + " " + - "L" + endPoint.x + "," + endPoint.y - ), - style: "stroke-width:" + arrowWidth + "px" - } - } - ) - ); - }); - if (this.movingArrow.x >= 0) { - const endPoint = - this.adjustEndArrow(this.startArrow, this.movingArrow, squareWidth); - svgArrows.push( - h( - "path", - { - "class": { "svg-arrow": true }, - attrs: { - d: ( - "M" + this.startArrow.x + "," + this.startArrow.y + " " + - "L" + endPoint.x + "," + endPoint.y - ), - style: "stroke-width:" + arrowWidth + "px" - } - } - ) - ); - } - // Add SVG element for drawing arrows - elementArray.push( - h( - "svg", - { - attrs: { - id: "arrowCanvas", - stroke: "none" - } - }, - [ - h( - "defs", - {}, - [ - h( - "marker", - { - attrs: { - id: "arrow", - markerWidth: (2 * arrowWidth) + "px", - markerHeight: (3 * arrowWidth) + "px", - markerUnits: "userSpaceOnUse", - refX: "0", - refY: (1.5 * arrowWidth) + "px", - orient: "auto" - } - }, - [ - h( - "path", - { - "class": { "arrow-head": true }, - attrs: { - d: ( - "M0,0 L0," + (3 * arrowWidth) + " L" + - (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z" - ) - } - } - ) - ] - ) - ] - ) - ].concat(svgArrows) - ) - ); - } let onEvents = {}; // NOTE: click = mousedown + mouseup if (this.mobileBrowser) { @@ -503,7 +433,16 @@ export default { } }; } - return h("div", onEvents, elementArray); + return ( + h( + "div", + Object.assign({ attrs: { id: "rootBoardElement" } }, onEvents), + elementArray + ) + ); + }, + updated: function() { + this.re_setDrawings(); }, methods: { blockContextMenu: function(e) { @@ -515,18 +454,163 @@ export default { this.startArrow = null; this.arrows = []; this.circles = {}; + const curCanvas = document.getElementById("arrowCanvas"); + if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas); }, - adjustEndArrow: function(start, end, squareWidth) { + coordsToXY: function(coords, top, left, squareWidth) { + return { + // [1] for x and [0] for y because conventions in rules are inversed. + x: ( + left + window.scrollX + + ( + squareWidth * + (this.orientation == 'w' ? coords[1] : (V.size.y - coords[1])) + ) + ), + y: ( + top + window.scrollY + + ( + squareWidth * + (this.orientation == 'w' ? coords[0] : (V.size.x - coords[0])) + ) + ) + }; + }, + computeEndArrow: function(start, end, top, left, squareWidth) { + const endCoords = this.coordsToXY(end, top, left, squareWidth); + const delta = [endCoords.x - start.x, endCoords.y - start.y]; + const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]); // Simple heuristic for now, just remove 1/3 square. // TODO: should depend on the orientation. - const delta = [end.x - start.x, end.y - start.y]; - const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]); const fracSqWidth = squareWidth / 3; return { - x: end.x - delta[0] * fracSqWidth / dist, - y: end.y - delta[1] * fracSqWidth / dist + x: endCoords.x - delta[0] * fracSqWidth / dist, + y: endCoords.y - delta[1] * fracSqWidth / dist }; }, + drawCurrentArrow: function() { + const boardElt = document.getElementById("gamePosition"); + const squareWidth = boardElt.offsetWidth / V.size.y; + const bPos = boardElt.getBoundingClientRect(); + const aStart = + this.coordsToXY( + [this.startArrow[0] + 0.5, this.startArrow[1] + 0.5], + bPos.top, bPos.left, squareWidth); + const aEnd = + this.computeEndArrow( + aStart, [this.movingArrow[0] + 0.5, this.movingArrow[1] + 0.5], + bPos.top, bPos.left, squareWidth); + let currentArrow = document.getElementById("currentArrow"); + const d = + "M" + aStart.x + "," + aStart.y + " " + "L" + aEnd.x + "," + aEnd.y; + const arrowWidth = squareWidth / 4; + if (!!currentArrow) currentArrow.setAttribute("d", d); + else { + let domArrow = + document.createElementNS("http://www.w3.org/2000/svg", "path"); + domArrow.classList.add("svg-arrow"); + domArrow.id = "currentArrow"; + domArrow.setAttribute("d", d); + domArrow.style = "stroke-width:" + arrowWidth + "px"; + document.getElementById("arrowCanvas") + .insertAdjacentElement("beforeend", domArrow); + } + }, + addArrow: function(arrow) { + this.arrows.push(arrow); + // Also add to DOM: + const boardElt = document.getElementById("gamePosition"); + const squareWidth = boardElt.offsetWidth / V.size.y; + const bPos = boardElt.getBoundingClientRect(); + const newArrow = + this.getSvgArrow(arrow, bPos.top, bPos.left, squareWidth); + document.getElementById("arrowCanvas") + .insertAdjacentElement("beforeend", newArrow); + }, + getSvgArrow: function(arrow, top, left, squareWidth) { + const aStart = + this.coordsToXY( + [arrow.start[0] + 0.5, arrow.start[1] + 0.5], + top, left, squareWidth); + const aEnd = + this.computeEndArrow( + aStart, [arrow.end[0] + 0.5, arrow.end[1] + 0.5], + top, left, squareWidth); + const arrowWidth = squareWidth / 4; + let path = + document.createElementNS("http://www.w3.org/2000/svg", "path"); + path.classList.add("svg-arrow"); + path.setAttribute( + "d", + "M" + aStart.x + "," + aStart.y + " " + "L" + aEnd.x + "," + aEnd.y + ); + path.style = "stroke-width:" + arrowWidth + "px"; + return path; + }, + re_setDrawings: function() { + // Remove current canvas, if any + const curCanvas = document.getElementById("arrowCanvas"); + if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas); + // Add some drawing on board (for some variants + arrows and circles) + const boardElt = document.getElementById("gamePosition"); + const squareWidth = boardElt.offsetWidth / V.size.y; + const bPos = boardElt.getBoundingClientRect(); + let svgArrows = []; + this.arrows.forEach(a => { + svgArrows.push(this.getSvgArrow(a, bPos.top, bPos.left, squareWidth)); + }); + let vLines = []; + if (!!V.Lines) { + V.Lines.forEach(line => { + const lStart = + this.coordsToXY(line[0], bPos.top, bPos.left, squareWidth); + const lEnd = + this.coordsToXY(line[1], bPos.top, bPos.left, squareWidth); + let path = + document.createElementNS("http://www.w3.org/2000/svg", "path"); + if (line[0][0] == line[1][0] || line[0][1] == line[1][1]) + path.classList.add("svg-line"); + else + // "Diagonals" are drawn with a lighter color (TODO: generalize) + path.classList.add("svg-diag"); + path.setAttribute( + "d", + "M" + lStart.x + "," + lStart.y + " " + + "L" + lEnd.x + "," + lEnd.y + ); + vLines.push(path); + }); + } + let arrowCanvas = + document.createElementNS("http://www.w3.org/2000/svg", "svg"); + arrowCanvas.id = "arrowCanvas"; + arrowCanvas.setAttribute("stroke", "none"); + let defs = + document.createElementNS("http://www.w3.org/2000/svg", "defs"); + const arrowWidth = squareWidth / 4; + let marker = + document.createElementNS("http://www.w3.org/2000/svg", "marker"); + marker.id = "arrow"; + marker.setAttribute("markerWidth", (2 * arrowWidth) + "px"); + marker.setAttribute("markerHeight", (3 * arrowWidth) + "px"); + marker.setAttribute("markerUnits", "userSpaceOnUse"); + marker.setAttribute("refX", "0"); + marker.setAttribute("refY", (1.5 * arrowWidth) + "px"); + marker.setAttribute("orient", "auto"); + let head = + document.createElementNS("http://www.w3.org/2000/svg", "path"); + head.classList.add("arrow-head"); + head.setAttribute( + "d", + "M0,0 L0," + (3 * arrowWidth) + " L" + + (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z" + ); + marker.appendChild(head); + defs.appendChild(marker); + arrowCanvas.appendChild(defs); + svgArrows.concat(vLines).forEach(av => arrowCanvas.appendChild(av)); + document.getElementById("rootBoardElement").appendChild(arrowCanvas); + }, mousedown: function(e) { e.preventDefault(); if (!this.mobileBrowser && e.which != 3) @@ -535,6 +619,8 @@ export default { if (this.mobileBrowser || e.which == 1) { // Mouse left button if (!this.start) { + this.containerPos = + document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); // Emit the click event which could be used by some variants @@ -576,27 +662,49 @@ export default { } } else if (e.which == 3) { // Mouse right button + this.containerPos = + document.getElementById("gamePosition").getBoundingClientRect(); let elem = e.target; // Next loop because of potential marks while (elem.tagName == "IMG") elem = elem.parentNode; - // To center the arrow in square: - const rect = elem.getBoundingClientRect(); - this.startArrow = { - x: rect.x + rect.width / 2, - y: rect.y + rect.width / 2, - id: elem.id - }; + this.startArrow = getSquareFromId(elem.id); } }, mousemove: function(e) { if (!this.selectedPiece && !this.startArrow) return; + // Cancel if off boardContainer + const [offsetX, offsetY] = + this.mobileBrowser + ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY] + : [e.clientX, e.clientY]; + if ( + offsetX < this.containerPos.left || + offsetX > this.containerPos.right || + offsetY < this.containerPos.top || + offsetY > this.containerPos.bottom + ) { + if (!!this.selectedPiece) { + this.selectedPiece.parentNode.removeChild(this.selectedPiece); + delete this.selectedPiece; + this.selectedPiece = null; + this.start = null; + this.possibleMoves = []; //in case of + this.click = ""; + let selected = document.querySelector(".ghost"); + if (!!selected) selected.classList.remove("ghost"); + } + else { + this.startArrow = null; + this.movingArrow = null; + const currentArrow = document.getElementById("currentArrow"); + if (!!currentArrow) + currentArrow.parentNode.removeChild(currentArrow); + } + return; + } e.preventDefault(); if (!!this.selectedPiece) { // There is an active element: move it around - const [offsetX, offsetY] = - this.mobileBrowser - ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] - : [e.clientX, e.clientY]; Object.assign( this.selectedPiece.style, { @@ -610,12 +718,13 @@ export default { // Next loop because of potential marks while (elem.tagName == "IMG") elem = elem.parentNode; // To center the arrow in square: - if (elem.id != this.startArrow.id) { - const rect = elem.getBoundingClientRect(); - this.movingArrow = { - x: rect.x + rect.width / 2, - y: rect.y + rect.width / 2 - }; + const movingCoords = getSquareFromId(elem.id); + if ( + movingCoords[0] != this.startArrow[0] || + movingCoords[1] != this.startArrow[1] + ) { + this.movingArrow = movingCoords; + this.drawCurrentArrow(); } } }, @@ -629,8 +738,9 @@ export default { this.selectedPiece = null; this.processMoveAttempt(e); } else if (e.which == 3) { + if (!this.startArrow) return; // Mouse right button - this.movingArrow = { x: -1, y: -1 }; + this.movingArrow = null; this.processArrowAttempt(e); } }, @@ -645,7 +755,7 @@ export default { // Obtain the move from start and end squares const [offsetX, offsetY] = this.mobileBrowser - ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] + ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY] : [e.clientX, e.clientY]; let landing = document.elementFromPoint(offsetX, offsetY); // Next condition: classList.contains(piece) fails because of marks @@ -676,21 +786,21 @@ export default { let landing = document.elementFromPoint(offsetX, offsetY); // Next condition: classList.contains(piece) fails because of marks while (landing.tagName == "IMG") landing = landing.parentNode; - if (this.startArrow.id == landing.id) + const landingCoords = getSquareFromId(landing.id); + if ( + this.startArrow[0] == landingCoords[0] && + this.startArrow[1] == landingCoords[1] + ) { // Draw (or erase) a circle this.$set(this.circles, landing.id, !this.circles[landing.id]); + } else { // OK: add arrow, landing is a new square - const rect = landing.getBoundingClientRect(); - this.arrows.push({ - start: { - x: this.startArrow.x, - y: this.startArrow.y - }, - end: { - x: rect.x + rect.width / 2, - y: rect.y + rect.width / 2 - } + const currentArrow = document.getElementById("currentArrow"); + currentArrow.parentNode.removeChild(currentArrow); + this.addArrow({ + start: this.startArrow, + end: landingCoords }); } this.startArrow = null; @@ -710,14 +820,44 @@ export default { }; + +